Thank you for checking out the Pikmin Mod Info page. You can check out the contents by bringing up the navigation bar on the left. For a comprehensive guide on how to make and use pikmin, you can start by viewing the Getting Started Page.
This is a fan made mod based on the Nintendo video game Pikmin. In this mod, I hope to recreate the general feel of playing Pikmin in Minecraft to hopefully introduce more people into this criminally under-rated franchise. You will be able to call, throw and cling Pikmin onto enemies like in the real game.
Here is a list of updated content that has been added for each released version of the mod. Click on the tab if you want to view it.
New Features
New Dimension - PNF404
This dimension can be accessed by creating a portal out of Cosmic Warp Frames and lighting it up with e Cosmic-drive Key (method might change in the future)
Three biomes in this dimension: Perplexing Pools, Oak Fall, Great Priarie
New giant sizes structures to make it feel as though you are walking in the world of Pikmin (many more will be added in the following updates)
New Enemies
Scornet Maestro (Major Boss): can be found on top of the giant tree stump structures in the Oak Fall biome
Wolly wog
Watery blowhog
Cannon Beatle Larva
Male and Female Sheargrubs
Creeping Chrysanthemum
New Mechanics and Gadgets
Dashing: While a glove is in your inventory, press [Z] to dash left and [V] to dash right with all of your Pikmin.
Honey Spray: Heals all your pikmin to full HP. Dropped by the Scornet Maestro.
Other Optimizations
Bulborb spawning will now be restricted to certain biomes.
Removed some spawn eggs of entities that players are not intended to spawn.
The next update is likely to have:
New Entities
Swooping Snitch Bug
Butterflies
Cloaking Burrow-nit
Minor Bosses:
Empress Bulblax
Burrowing Snagret
Many more giant-sized structures
Fruits and treasures!!
NEW FEATURES:
The first boss, the Emporer Bulblax, is here! It can be found in sandy areas in the Bublorb's Lair Dimension.
Bulborb's Lair Dimension can be accessed by creating a portal frame out of granite and activating it with the "Bulborb's Eye" which are randomly dropped by the various types of Bulborbs.
Purple Pikmin can be grown after defeating the Emporer Bulblax. Throw them about 2 blocks above the enemy to activate their "pound" ability which does damage and stuns enemies in an AOE.
Fiery Blowhogs can be found in savannas and deserts.
Balance Changes:
After playtesting the Pikmin Mod for some time now, I have found that the Pikmin are a little bit too OP. Some other testers commented the same. There are two other reasons why a nerf will be necessary:
In the future, I am also planning to add in the ultra spicy spray which would just make the Pikmin demolish just about anything.
There does seem to be a limit to how much health Minecraft Mobs have so I can't set the HP too high.
For these reasons, the following changes have been made:
Damage done when Pikmin are clinging to enemies has been reduced by 25%.(damage values on the Pikmin Types and Stats page has been adjusted)
The speed at which you throw the Pikmin has been reduced. In the previous versions, Pikmin could be thrown at too far of a distance, especially Yellow Pikmin which could be thrown beyond render distance. Also, because the other Pikmin can already be thrown so far before the nerf, the new changes will hopefully make the Yellow Pikmin more distinguishable:
Yellow Pikmin's throwing speed has been reduced from 2 blocks/tick (40 blocks/sec) down to 1.5 blocks/tick (30 blocks/sec).
Other Pikmin's throwing speed has been reduced from 1.5 blocks/tick (30 blocks/sec) down to 1 block/tick (20 blocks/sec).
Quick Fix: There was a minor error in the code of the 1.3.5 update; it is not game-breaking or anything but it might cause some inconveniences. This has now been patched in 1.3.6 update
NEW FEATURES:
Pellet posies (1, 5, and 10) have now been added as a farmable plant. Right-click the ground with pellet to spawn a stem
Dweevils which drop essence
Essence can be used to upgrade pellet posies' stems (adds more leaves onto the stems). More upgraded stems produce pellets with higher numbers (2 green leaves give 5 pellets; 2 green and white leaves give 10 pellets).
Bug Fixes:
You can now throw Pikmin through grass/plants without being interrupted.
Mobs will now drop XP when killed by pikmin.
Endermen, WIther Skeletons and Blazes will drop ender pearls, wither skulls and blaze rods at appropriate drop rates
The game will no longer freeze when Pikmin gets trapped deep inside a wall, instead Pikmin will teleport to you.
Blue Pikmin Rework:
Blue pikmin will now follow and teleport to you underwater
Blue pikmin will float/swim to your height
Pikmin can now be thrown underwater, albeit the trajectory will be different compared to when pikmin are thrown on land
Reworked the clinging system.
Added in Red and Orange Bulborbs and Bulbears
Blue Pikmin now move faster underwater
You can no longer open any GUI while whistling
First and foremost, I would like to thank Blue Commander for creating the Player Head Tricks data pack, the code of which I used to automatically tame Pikmin to their owners (the nearest player when they spawn). Without his work, this mod would not have been possible. The link to his YouTube account and the data pack is listed here:
YouTube: https://www.youtube.com/channel/UCz7Lqnbo-QA-kyE34S5PTnQ
Data pack: https://www.bluecommander.net/player-head-tricks.html
Secondly, I acknowledge that I am not the first to make a Pikmin mod and that there have been other Pikmin Minecraft mods created before. However, I do declare that I have not used any of their code or assets in the creation of this mod; I just wanted to acknowledge them out of courtesy. The links to the two other Pikmin mods are found here:
Pikmin Craft Mod: https://mcreator.net/modification/29939/pikmincraft