<?php
$servername = "localhost";
$username = "root";
$password = "root123";
$dbname = "mygame";
// Create connection
$conn = new mysqli($servername, $username, $password, $dbname);
// Check connection
if ($conn->connect_error) {
die("Connection failed: " . $conn->connect_error);
}
echo "Connected successfully";
?>
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
using System.Text;
public class dataloader : MonoBehaviour
{
private string serverUrl = "http://localhost/connect2.php"; // Replace with your server URL
void Start()
{
StartCoroutine(SendDataToServer("Unity User"));
}
IEnumerator SendDataToServer(string name)
{
// Prepare JSON data
string jsonData = "{\"name\":\"" + name + "\"}";
byte[] postData = Encoding.UTF8.GetBytes(jsonData);
// Create request
using (UnityWebRequest request = new UnityWebRequest(serverUrl, "POST"))
{
request.uploadHandler = new UploadHandlerRaw(postData);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success)
{
Debug.Log("Response: " + request.downloadHandler.text);
}
else
{
Debug.LogError("Error: " + request.error);
}
}
}
}
<?php
include 'connect2.php';
$username = $_GET['name'];
//echo "username:" . $username;
//$sql = "SELECT id, firstname, lastname FROM MyGuests";
$sql = "SELECT userId FROM userprofile WHERE name = '$username'";
// Execute the SQL query
$result = $conn->query($sql);
// Process the result set
if ($result->num_rows > 0) {
// Output data of each row
while($row = $result->fetch_assoc()) {
echo "id: " . $row["userId"]. "<br>";
}
} else {
echo "0 results";
}
$conn->close();
?>