Go to UV editing workspace
At the top of blender, switch to the uv editing tab
The screen splits: 3d viewport and UV editor
Unwrap your mesh
select your object -> go into edit mode
select faces you want -> press U -> choose an unwrap method
UVs will appear in the UV editor
Load show a texture in UV editor
In the UV editor, click the dropdown menu at the top (next to new/ open)
Choose an image texture (or click open to load one)
Now you'll see your UVs overlaid on the image
Preview the texture in 3d viewport
In the 3D viewport, switch shading mode to material preview (the sphere icon with a checker)
5. Select your object
make sure you're in Object Mode, select the mesh
6. Create New Material
Go to the Material Properties tab
click new to create a new material
7. Open the Shader Editor
Change one editor window to Shader editor
You'll see Principled BSDF node connected to Material Output
8. Add an image texture node
Press Shift + A -> Texture -> Image Texture
Place it in the shader editor
Connect Image Texture -> color output to principled BSDF -> Base color input
9. Load an Image
In the Image Texture node, click Open and pick your texture image.
or choose an existing one (like a UV grid.)
open uv editor
open Image
switch on the material preview
select the face, press U or select the UV, then choose the unwrap type
press G to move, press R to rotate and press S to scale the uv
in object mode
material properties >> add material, base color there, add your texture
open shader editor
add >> Texture >> Image Texture