View Layers

View Layers allow you to control which Collections are visible for rendering. With Photographer, you can control which View Layers you want to render with a specific camera.

RED: Active View Layer. This allows you to automatically switch to another View Layer when switching Camera.

GREEN: Make the View Layer renderable for this Camera. You will be able to look at the different View Layers in the Render Window.

Note that if several View Layers are renderable, they will not be saved to files automatically. You need to either use a File Output node and connect each View Layer to it, or use EXR Multilayer that will store each View Layer as an image layer.

Here is an example that shows how to connect View Layers to a File Output node in Compositing to make sure they are saved at render.

Make sure to do this for all View Layers that are rendered by any camera in the scene.
It is recommended to enable
Overwrite File Output nodes path to make sure that Render Queue handles the file names for you.

Another, simpler, workflow is to use the EXR Multilayer format. You won't need to set up a File Output node in Compositing, and your render folder will be cleaner as all View Layers will be saved into a single image file.

Each View Layer that is marked for render for a camera will be saved as an image layer that you can edit in Affinity Photo, Photoshop (using EXR IO plugin), Nuke, Fusion or Blender Compositor.

Note:
You will have to reapply your color management in the compositing software to match Blender's viewport. Exposure from Photographer can be applied either in the compositing software, or using the Apply at Compositing option.

Affinity Photo EXR Multilayer

Blender EXR Multilayer image in Compositing