Parkfielders will be taught the full coverage of the KS1 and KS2 Design & Technology curriculum and this is categorised into five content areas: Structures, Mechanisms, Electrical Systems (KS2 only), Cooking and Nutrition and Textiles.
There are then four strands that run through each topic: Design, Make, Evaluate and Technical Knowledge.
What is a slider mechanism? To identify slider mechanisms and describe how they move.
How can we make a slider move more smoothly? To make and improve slider mechanisms.
How will the sliders move in your game? To make a mock up of a matching game with sliders.
Which tools will you use to make your slider game? To use a range of tools with increasing accuracy.
Does your slider game work as you wanted? To add designs and test a product.
Design purposeful, functional appealing products for themselves and other users based on design criteria.
Generate, develop, model, and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
Select and use a range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing)
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Explore and evaluate a range of existing products.
Evaluate their ideas against design criteria.
Explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products.
Through the theme of windmills, pupils design and create their own structure and functioning windmill.
How can we make a structure more stable? To create a stable structure.
How can we accurately make the sails? To use tools and equipment accurately to make part of a structure.
How can we attach the sails? To join parts of a structure.
How could I make my windmill better? To evaluate a structure.
Design purposeful, functional, appealing products for themselves and other users based on design criteria.
Select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing].
Select from and use a wide range of materials and components, including construction materials, according to their characteristics.
Explore and evaluate a range of existing products.
Evaluate their ideas and products against design criteria.
Build structures, exploring how they can be made stronger, stiffer and more stable.
Children learn the different ways they can join fabrics together through the creation of a puppet.
How can I join fabrics? To join fabrics together using different methods.
How can I use a template? To use a template to create my design.
Which joining technique shall I use? To join two fabrics together accurately.
How can I join my decorations to my puppet? To embellish my design using joining methods.
Design purposeful, functional, appealing products for themselves or other users based on design criteria.
Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing].
Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Explore and evaluate a range of existing products.