These Screenshots are made from this PurRef file.
Feel free to download PureRef from here.
subdued/desaturated warm orange and blue from this image
gives enough warmth and a nastalgic aura that the narrations taking place can work together with the environment
desaturated physical world to have room for fun holograms
and also to boost the contrast when in the cyber world
ambient, soft lighting to avoid harsh shadow casting since the player will not be animated (would break immersion if the player can clearly see that there is not "body" if other objects around them were casting harsh shadows)
lighting from below, creating an eerie haunted house/flashlight-held-under-the face effect
the bottom image is the red warning color for the initial load-in of player in the bridge where everything is blaring, and also if WENDEE ever gets mad.
Add any text here
Main contribution to the environment is this 3D asset pack. The block-in of all rooms and levels will be created through this pack.
screenshots of room-specific assets.
screenshots of props that seemed useful.
When level designing and fleshing out the puzzles, use assets included in the pack or simple placeholder blocks.
If there are elements of the puzzle that cannot be met through the use of it, the list of specific elements/objects will then be handed to the 3D art team to make.
eerie and slightly off-putting but still a "utility bot" and not a "soldier" type
slinky
either have a camera on the torso or head
The bottom screen shot from the asset pack was a fun idea for a small cleaning bot that hovers around the corners of the room, or glitching out and hitting against walls, etc.