PREPARATION AND MATERIALS NEEDED
• U.S. and den flags
• Four index cards (Gathering)
• Set of scenario cards for the two Role-Play games (Activities 1 and 2)
• Materials for the Hurry Cases game (Activity 2): bandages and other first-aid supplies
• Prepare the den chief and several adult volunteers to serve as helpers, “patients,” and “accident victims” in the Hurry Cases game.
GATHERING
• As Scouts arrive for the meeting, divide them into groups of two or three and give each group an index card with one of these words: strong, calm, clear, and careful. Each group will huddle for a while and create a brief skit for the Opening that illustrates this way of showing bravery.
• You may wish to put the den chief in charge of this activity. If you have a small den, the den chief may also join one of the teams.
OPENING
• Conduct a flag ceremony of your choosing that includes the Pledge of Allegiance and the Scout Law.
• Say: In this meeting, we will learn that first responders are ALWAYS prepared. An important part of
being prepared is to be BRAVE. Let’s look at some skits to figure out what we need to do to be brave.
• As each group acts out its way of showing they are brave, ask the other Webelos: Are they being strong? Or calm? Or clear? Or careful? If necessary, guide the Scouts toward the correct answer. Then have them explain how the skit demonstrated that virtue.
• When the skits are finished, have the Scouts chant the four ways to show bravery: Be strong! Remain calm! Give clear information! Be careful!
• Remind the den of the traditional Scout motto: Be Prepared. Then lead them in a cheer; say, “Scouts, be prepared!” The Webelos will answer, “We are prepared!”
• Lead the den in this song (to the tune of “Row, Row, Row Your Boat”):
Be, be, be prepared,
Always a good Scout!
Strong, calm, clear, and careful.
This's what we’re about!
TALK TIME (REQUIREMENT 1)
• Carry out business items for the den.
• Allow time for sharing among Webelos Scouts.
• Ask: In what ways did the first responders you met last week serve as models for good citizenship? What did you learn from their example? Have Scouts explain their answers.
• Start with a question: Who can tell us something about the first responders outing last week? Invite all the Scouts to reply; each answer should be listened to respectfully.
• Now ask: What do you think FIRST AID really means? Key takeaway: First aid is knowing what to do FIRST to AID in cases of injury or medical emergencies.
• Divide Webelos into three groups, and give each group a card with one of these scenarios:
— There has been an accident! What must you do to help?
— You are told to get help in an emergency. How will you do that?
— Someone asks you to call 911 or the emergency number in your area. What are the main things you must tell the 911 operator?
• Give the groups two minutes to huddle and decide on an answer. Then they will share it with the rest of the den.
ACTIVITIES: ROLE-PLAY GAMES
These games allow Webelos to put into practice what they learned during the Talk Time. Create a set of scenario cards that briefly describe accidents or other incidents that require a 911 call and/or an EMS response. You may also use pictures to illustrate the scenes.
As den leader, you will play the role of a 911 operator. In turn, give each Scout a phone and a scenario
card, and have them answer your questions (see script in Meeting 2 Resources).
Scout pretends to dial 911.
Operator: What is your emergency?
Scout responds, reading from the scenario card, and answers the following questions, one at a time:
Operator: What is your name? What number are you calling from? Where are you located? Where are the nearest cross streets [or, in a rural area, significant landmarks]? Is anyone hurt?
After all questions have been answered:
Operator: OK, we will send help. Please stay on the line.
After each Scout has had a turn, ask the den: What went well? What could we do better? Why was it
important to practice this?
Now divide the Scouts into new teams and have them act out the Hurry Cases scenarios in Meeting 2
Resources, using the bandages and other materials you collected.
• Divide the Webelos into teams of two or three. The teams will rotate through stations representing the five hurry case scenarios in the Webelos Handbook as well as choking and shock incidents so they can learn how to cope with each emergency.
• Have a copy of the handbook at each station for reference. The den chief and adult volunteers can serve as helpers, patients, and accident victims at the following stations:
— An accident victim is bleeding severely. (Food coloring or red markers on paper towels can simu- late the blood.)
— Someone has suffered a heart attack or sudden cardiac arrest.
— A patient’s breathing has stopped.
— Another patient is showing symptoms of a stroke.
— An empty cleaner bottle or pill container is found near a person who is severely vomiting.
— Someone has been eating, then suddenly seems unable to speak and raises his hand to his throat (the international sign for choking).
— An accident victim shows symptoms of shock: cool and clammy skin, nausea, and feeling faint.
CLOSING
• Gather the Webelos in a friendship circle. Starting with the denner and moving right, have each Scout mention a way that first responders are “helpful” or “brave.”
• Then close with the cheer they learned in the Opening: “Scouts, be prepared!” “We are prepared!”
Before Meeting 3, Webelos will work with their families to establish a simple emergency plan: How can they escape their homes in case of a fire or other emergency, and where should they assemble? The Scouts will share their plans next week
AFTER THE MEETING
• Serve refreshments, if desired.
• Work together to clean up the meeting place.
• Record completion of requirements 1, 2, 3, and 4.