Quest was created for Omens 2022: Into the Feywilds.
6 gnome/animal/fairie statues
Varying colours of acrylic paint
A way to record information (paper and pen, phone, camera etc.)
6 Fae creatures are hiding in the woods. Each has stepped in a bucket of different coloured paint.
Players must go search for these creatures and discover what colour each creature has stepped in.
Players then return to the quest giver and report which figures have which colours, as well as a description (or photo) of the location where it was found.
Equipment can be earned by the following:
1-2 creatures found: 1 random equipment card
3-5 creatures found: 1 chosen equipment card
All 6 found: 2 chosen equipment cards
These cards are to be shared among the entire party.
Created for Omens 2022: Into the Feywilds, based on a well-known riddle.
*Works only for a party of 4 or more*
A boat (shield)
A River (a bridge, tarp, taped-out area, or other indicated terrain)
*Optional: Obstacles in the river (Rocks, whirlpools. etc.)
The party finds themselves at a river with a fey waiting. When the adventurers arrive the fey taps one of the players and the adventurer transforms before their eyes into a wolf! The player cannot speak from then on, only howl
The Fey taps another player and they transform into a Goat, the player is unable to speak other than the occasional bleat.
The Fey taps a third player and this time they transform into a cabbage, again cannot speak, only cabbage noises.
The party then assigns a leader (Or the fey chooses) to act as the river guide.
**For additional difficulty/fun the remaining party members without assigned roles can then be turned into the boat, they also will not be able to speak, only propeller noises.
The river guide must get the wolf, goat, and cabbage across the river without any casualties. However, if left alone by the river guide, the wolf will eat the goat, the goat will eat the cabbage, and the cabbage will do nothing because it's a cabbage.
There is a boat tied to the bank, but it only has room for the river guide and one other.
The river guide must get everyone across but cannot:
Leave the Wolf alone with the Goat
Leave the Goat alone with the Cabbage.
There is no time limit. Any extra party members (if there are more than 4 players) can converse to assist but do not have a role in the puzzle. A shield can be used as "the boat" the players must carry it with both hands at each end. For extra difficulty, the quest master can add obstacles with intsa kill properties if touched. Once all transformed members are across the river they revert to their original form and can be left alone to retrieve the remaining party members.
The river guide crosses first with the goat, leaving them on the far bank.
The river guide returns alone.
The river guide crosses with the cabbage next, leaving it on the far side and returning to the first bank with the goat.
The river guide leaves the goat on the first bank and crosses the river with the wolf.
The river guide returns to the first bank and retrieves the goat.
Finally, the river guide and goat cross to the far bank and the puzzle is solved and the players return to their original forms.
The river guide can now collect the remaining players without worry.
Strange corrupted plants are wreaking havoc in the farm lands. Players must collect 5-10 (depending on quest masters discretion) plants and bring them back to the quest giver. But watch out! The plants are POISONOUS and any player that touches them becomes volatile until their next death.
To ensure the correct plants are being picked from the ground players should be able to see an example of what their looking for. If any plants are retuned that are not the one their searching for they will instantly fail the quest.
The chosen plant will be picked out of the invasive plants of the area so that the players are not disrupting the ecosystem, but instead are assisting it to thrive. If in BC quest masters can reference this page for a list of invasive plant life: https://bcinvasives.ca/take-action/identify/