Pickups in Orchid Rain are weapons, items and health packs. These all are objects that can be collected by the player, and they modify some aspect of its stats, like ammo or health points.I'll add more pickups as time goes on.
To add pickups to your level you'll need a separate spawner for each individual pickup. To find the spawners, go to Prefabs > Spawners in the Project panel.
We'll grab a HealthSpawner and drop it in the Hierarchy panel. You can customize some aspects of this pickup spawner.
Spawn On Start
Spawns the selected pickup when the map starts
This is the most common behavior for a pickup spawner in all games
If this option is disabled, the only way to spawn a pickup would be using Triggers and Receivers
Respawnable
The pickup will respawn after being picked by the player
Respawn Time
Set time time before the pickup can respawn
Health Pickup, Item Pickup, Weapon Pickup
Depending on the type of spawner, this field will let you select exactly what pickup will spawn
Ammo Type
Only the WeaponPickupSpawner will show this field
For most weapons, changing this value will do nothing. Only weapons with multiple ammunition types, like the Crossbow Gun, will read this value
Crossbow Gun
0: Sedate arrows. 1: Lethal arrows. 2: Poison arrows. 3: Body Detonation arrows. 4: Neural Implant arrows.
Try to add other types of pickup spawners and play with their settings to get more familiar with them. You can also organize them in the Hierarchy panel by nesting them inside empty GameObjects.
There's one more way to spawn pickups in the game. I created some components you can add to NpcSpawners that will make all NPCs spawned by them drop a pickup when knocked out or killed. To add one of these, select an NpcSpawner and look for any of the following components: DropOnDeath_Weapon, DropOnDeath_Item, DropOnDeath_Health.
You can adjust Chance To Drop to make the drops be either rare or common.
Save and build your map to see if everything's good.