Click for a hint!
In Part Studio, create basic parts for your design. Make sure your holes and shafts are of compatible dimensions. You can always come back to Part Studio to make new parts or even edit the existing parts so you don't have to make every part before you move on to the next step.
Click for a hint!
In Part Studio, create basic parts for your design. Make sure your holes and shafts are of compatible dimensions. You can always come back to Part Studio to make new parts or even edit the existing parts so you don't have to make every part before you move on to the next step.
Click for a hint!
A quick way to move your object is through the use of Animate feature. Right click on your Mate and click Animate, give it a range of motion and play.
Revolute Mate
For entities that rotate on an axis
Slider Mate
For entities that slide along a direction
Planar Mate
For entities that move on a plane
Fastened Mate
For entities with zero degree of freedom. Use offset for adjustments
More about Mates here: Onshape help
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For Mates with Revolute and Slider Mates.
This relation will let you translate translational motion into rotational motion. In the gif above notice how when the slider is moved from one end to the other one of the arms rotates along the rotational axis.
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To simulate the action of a screw (the object does not have to be a screw).
Constrain the rotational degree of freedom in one Cylindrical Mate to the translational degree of freedom in the same Cylindrical Mate.
You can define the pitch which will determine the rate of rotational to translational motion.
For more help, go to Onshape help
Click for a hint!
Sketch a circle on each piece to create a place for them to attach together.
Click for a hint!
The circles should then just be holes in the part.
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Use the circles on parts 1 and 2 as the mate connectors.
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Adjust the values in the Animate menu to change the way your figure moves.