STATS: WHAT DO THEY MEAN?
STATS: WHAT DO THEY MEAN?
This page Is meant to explain every stat that appears on the character template.
Status: The general status of a character. (Current status includes: Healthy, Infected (Stage 0-1), Dead, Ill, and Unknown. Healthy (and immune) Is reserved for Similar-X only.)
Status: The general status of a character. (Current status includes: Healthy, Infected (Stage 0-1), Dead, Ill, and Unknown. Healthy (and immune) Is reserved for Similar-X only.)
Confusion: Based on how confused a character Is. 0 for least confused and 100 for completely confused.
Confusion: Based on how confused a character Is. 0 for least confused and 100 for completely confused.
Tiredness: Based on how tired a character Is. 0 for completly awake and 100 for extremley sleepy, and In some cases insomniac.
Tiredness: Based on how tired a character Is. 0 for completly awake and 100 for extremley sleepy, and In some cases insomniac.
Presence: Based on a character's sanity. 100 for completley sane and 0 for completley insane.
Presence: Based on a character's sanity. 100 for completley sane and 0 for completley insane.
Will: Based on a character's will to live. 100 for not wanting to die at all and 0 for extremley suicidal.
Will: Based on a character's will to live. 100 for not wanting to die at all and 0 for extremley suicidal.
General mental wellbeing: Based on general wellbeing. 100 for mentally well and 0 for having a completley shattered mind.
General mental wellbeing: Based on general wellbeing. 100 for mentally well and 0 for having a completley shattered mind.
Strength: Based on how strong a character Is. 100 for full strength and 0 for completly weak.
Strength: Based on how strong a character Is. 100 for full strength and 0 for completly weak.
Speed: Based on how fast a character Is. 100 for being very swift and 0 for being as slow as a snail.
Speed: Based on how fast a character Is. 100 for being very swift and 0 for being as slow as a snail.
Sustenance: Based on how much hunger/thirst a character has (they are put together here.) 100 for full and 0 for starving/very thirsty.
Sustenance: Based on how much hunger/thirst a character has (they are put together here.) 100 for full and 0 for starving/very thirsty.
Magic: Based on how powerful a character's magic Is. 100 for powerful magic and 0 for a complete loss of magic. Note that some characters don't have magic.
Magic: Based on how powerful a character's magic Is. 100 for powerful magic and 0 for a complete loss of magic. Note that some characters don't have magic.
General physical wellbeing: Based on general physical wellbeing. 100 for strong and alert and 0 for on the brink of death/extremely unwell.
General physical wellbeing: Based on general physical wellbeing. 100 for strong and alert and 0 for on the brink of death/extremely unwell.
Note that some stats may go over the 100 limit to emphasis how much of that certian stat a character has.