Nautilus LSLL

Step 1 - First Block

Solve a 1x2x3 at dL. This means the block that is completely within the left layer of the cube. This step has been proven to be fast and efficient. There are many strategies that can be used and the best one depends on the scramble. CPFB can also be used to make the rest of the solve 2-Gen. Doing this gives an advantage over other CP first methods. Other CP first methods require recognizing the orientation of nine edges mid-solve. In Nautilus there are only six edges to recognize at the EO stage and all six are in view with no blindspots.

Step 2 - 2x2x2

Build the 2x2x2 at the back right (dbr). There are a lot of possible strategies that can be used to build the 2x2x2. The recommended strategy is to first build the right side 1x2x2 then add the DB edge. This is likely the easiest and most efficient single strategy. The efficiency of this was confirmed by Melkor after inputting several strategies into the HARCS program. It had the lowest movecount.

Using the recommended strategy of building the right side 1x2x2 then adding the DB edge has a few great points.

A strategy that is a very close second in movecount is to first add the DR edge then build the square on the back (dBr). Once users are used to the primary recommended strategy they can start to incorporate other strategies such as that one. Check out the Blockbuilding Examples page for different ways of solving the 2x2x2.

After Step 1 and Step 2a, it forms the primary shape of the method called the Shell. Other ways can be used to build the shell. However, the recommended strategy is to solve a 1x2x3 then a 2x2x2 because it leads naturally into the blockbuilding style and other steps contained within the method.

Step 3 - EO + DF edge

Orient the remaining six edges while placing the DF edge. This step averages 6.5 moves and contains 55 cases.

EODF Algorithms

Step 4 - LSLL

Solve the last corner edge pair slot and the last layer. Currently the best LSLL method is to solve the last F2L pair then use ZBLL. However LSLL has been receiving a lot of development recently so something even better may eventually be developed.

Beginner Progression

Beginner:


Total number of algorithms: 18


Intermediate:


Total number of algorithms: 83


Advanced:

Advantages

Below are a few strong points about the Nautilus LSLL variant.

Comparison to other methods:

A comparison can be made with LEOR. In LEOR all edges are oriented after FB. In that case there are a lot of edges to recognize. The Nautilus LSLL variant solves that problem and also removes blindspots early for finding pieces during blockbuilding. This is because blockbuilding is performed first before orienting a set of edges. Building the 2x2x2 at dbr reduces the number of edges needed to be recognized to just six and they are all in view. There is a method on the speedsolving.com wiki called "Speed Heise-2" which was added many years after Nautilus was first developed. That method is similar to this LSLL variant, but ends with the Speed Heise LSLL method. Some credit is due there because that one was more well known at the time of its addition to the wiki. The Nautilus LSLL variant is a much more general use method after EODF. It is best to have LSLL be more free as in this variant to allow for things like last slot then ZBLL or other LSLL methods.