Walking rugby is designed as a fun, low-impact, non/minimal-contact, and inclusive version of the game.
Walking Rugby Rules & Guidelines are adapted from touch rugby and are designed to be fully inclusive, non/minimal‑contact, and accessible. Rules emphasise no running, no/minimal contact, no scrums/rucks/mauls, and a 6‑touch turnover system.
Below is a clear, structured breakdown of the rules and guidelines:
🚶 Movement:
- No running or jogging — players must walk at all times.
- Walking = one foot on the ground at all times.
🤝 Contact:
- No tackling, no barging, no hand‑offs, no physical contact (except touch-tackle)
🏉 Ball Handling:
- Ball must be passed backwards or sideways.
- No kicking.
- Knock‑ons result in a turnover
- If the ball goes into touch, it results in a turnover
- No scrums, rucks, mauls or lineouts.
✋ Touch / Tackle:
- A “tackle” is a two‑handed touch on the ball carrier (shoulders to shorts, including arms).
- After a touch, the ball carrier must stop and pass within one step.
🔁 Six‑Touch Rule:
- The attacking team has up to 6 touches to score.
- On the 6th touch, the ball is turned over to the opposition.
🏟️ Pitch & Teams:
- Generally 7 players per side on the pitch. Can be changed depending on available numbers.
- Unlimited rolling substitutions.
- Typical pitch: ¼ of a full rugby pitch, but flexible depending on space and ability.
🕒 Game Duration:
- Matches usually 8–12 minutes, with optional half‑time.
🧑⚖️ Refereeing:
- Referee is the sole judge of fact and law.
- Advantage may be played to keep the game flowing.
- Referees may ignore minor infringements that do not affect play (& to maintain inclusivity).
🏉 Scoring:
- A try is scored when a player places at least one foot on or over the try line while carrying the ball.
- If touched during the act of scoring, the try still counts if momentum carries the player over.
♿ Inclusivity:
- Teams and referees may agree adaptations for age, disability, or mobility needs.
- Mixed‑ability and mixed‑gender teams are fully supported.