...and can now be downloaded in the Downloads section or from the Google Play Store.
Version 1.4 contains some little enhancements:
Notice: The Mac OSX version included a bug in the full-screen option which is now (= 01/01/2018) corrected.
I am happy to announce that version 1.2 of the game has been released. Locks, aqueduct and tunnel are now available in the game....
Notice: My sophisticated testing team (aka: my wife) found some errors in the release: Unreleased canal blocks from previous levels, jammed lock doors when you try to open them while passing and "flickering" trees. So a version 1.3 with fixes will follow soon.
I'm adding a bit scenery for the upcoming version 1.2. A little tunnel will be part of it.
The "Drifting Badger Marina" stage has now been extended to an "8" like a slot car track. I added 4 locks and a little aqueduct. Still some work to do....
I recently returned from a week with my family on a Wyvern narrowboat on the Grand-Union Canal. It has been a wonderful experience.
I learned that the a narrowboat goes a bit easier around corners than in my simulation. I'll need to have a closer look at the game simulation physics...
Aside from that I had the impression that the game is more helpful than harmful when preparing to handle "the real thing".
Here's a small preview on the first lock type which I prepare for the game. This is a rendering out of the 3D editor Blender which I use for the games 3d objects. This first lock type is a narrow lock based on the locks on the Oxford Canal near Napton.