I am NAÏM Raphaël, user researcher, UX designer and psychologist. I hold a bachelor and master in psychology with a specialization in cognitive ergonomics and human factors (Montpellier) and a second master in user experience for video games and interactive digital media (CNAM-ENJMIN). I combine a methodological and scientific approach with methods used in user experience research to ensure that iterations are always user-centered.
I have carried out numerous assignments, ranging from internships to short-term contracts, in B2B and B2C environments, particularly for technology and medical start-ups and video game publishers. My work covers user research, usability testing, prototyping, accessibility, and design iteration based on qualitative or quantitative data collection.
After my internship at Ubisoft Paris this summer, i'm looking for a junior/confirmed position starting in September 2026. From user research and UX design to research engineer, I'm based in Paris but am available to work throughout France and beyond!
Please feel free to browse my portfolio to discover my professional projects, both academic and corporate. I am available to discuss opportunities, so please do not hesitate to contact me via email or LinkedIn, using the links at the bottom of the page.
User Researcher Assistant
6 month - March to August 2026 - On-site (Paris)
This internship took place during my second year of my master's degree at ENJMIN and lasted 6 month. During this internship, I was involved in every stage of a test as a user researcher assistant and I worked on several projects at the same time: Rayman Legends Retolds, Beyond Good and Evil 2, etc.
Unfortunately, I can't share the internship report due to an NDA regarding Ubisoft's internal tools, methods, and projects.
So if you have any questions, feel free to ask me, and I'll do my best to answer them!
Game User Researcher - UX Designer
2 month - July & August 2025 - Full remote
This internship took place during my first year of my master's degree at ENJMIN over the summer and lasted 2 month. Although the internship was short, I was nevertheless able to work on two games: Chumini: Tiny Army and Horribunnies.
I wrote an internship report for Abiding Bridge and CNAM-ENJMIN. It details the tasks I completed throughout these two projects.
Research and Development - UX Designer
9 month - 2023/2024- Hybrid (Paris + Remote)
This internship and a short term contract took place during my second year of my master's degree of Psychology at UVPM - Montpellier lasted 6 +3 month.
I wrote an internship report for Omind Neurotechnologies and the UPVM. It details the tasks I completed throughout my intership and short terme conract.
Game User Researcher - UX Designer - Accesibility Designer - Unreal
5 month - Team of 12 - Student project (2ndYear) - CNAM-ENJMIN
Game User Researcher - UX Designer - Accesibility Designer - Unreal
4 month - Team of 7 - Student project (1st Year) - CNAM-ENJMIN
Game User Researcher - UX Designer - Accesibility Designer - Unity
4 month - Team of 5 - Student project (1st Year) - CNAM-ENJMIN
DEN is an experimental and interactive diorama populated by social creatures.
The only way to interact with them is by moving your cursor in the scene.
Its was made to question the observer's neutrality, and sensitize the impact on an environnement.
Lead User Researcher - Level Designer -Unreal
As a long-lost traveller, you wash up on a gloomy island that seems to beckon you. Having mistaken the powerful light above a sinister tower for a beacon, you decide to climb it up and explore the surroundings. What you thought was a deserted and abandoned island turns out to hide a more sinister past. Will the light free you from what haunts you?
Game User Researcher - UX Designer - Level Designer - Unity
Navigate in the dark manor to find candies ! Use the lights to find your position in the dark and your opponent's positions. Find others players and scare them to steal their candies ! Objective: Get more candies than your opponents to win
Game User Researcher - Experience Designer (Unity)
Play space invaders with an electric guitar and become the rock stars who save the universe!
Game User Researcher - UX Designer - Unity
Outraged and revengeful, you set off in pursuit of your attackers, but everyone's individualistic feelings quickly resurface with panic. Not only do you have to survive the wasps, but also be better than your friend ! Shooting, dashing, blocking, charging: possibilities are infinite !
Consulting: Game User Researcher - UX Designer - Unity
Ventory's Inn is an arcade fast-paced, limited inventory management game set in an adventurer's tavern! The player takes on the role of a tavern-keeper, who sees a whole host of adventurers with very specific requests. It's up to you to draw on your stock to meet their needs! But be careful not to make a mistake or wait too long...
Game User Researcher - Experience Designer (Unity)
Hourglass is a turn based bluff game inspired by TV shows for two players.