Emerging technologies, sociological impacts of games, making games inclusive, and accessibility for games, using industry standard tools for game development. Collaborative concept and production of media and animation for augmented reality (AR) for games which may include graphic user interface design, imaging, 2D animation techniques for game, interactivity and sound. AR games could be for Advertorial, Education, Entertainment, Health Care, Museums, or Retail.
Software Requirement: Adobe Creative Suite, Zapworks
Other Materials: Adobe Creative Cloud and Zapworks Software and a current phone
Required Material: Yes
Used During: Both Semesters
Copies on Reserve in Libraries: No
Comments:
Adobe Creative Cloud including Photoshop, Animate and After Effects is required to learn imaging and animation techniques. Adobe Creative Cloud is available through the MSU Technology Store > Search Student Software, It is deeply discounted to about $60 per semester and can be placed on PC or Mac. It is available to use in one lab in COM Art Sci (typically COM 236) and also the Main Library in the Digital Resource Center on the 2nd Floor. Adobe Creative Cloud will be used for both parts of the semester.
------- Zapworks is a No Code AR (Augmented Reality) Software: We will use this at the end of the semester to upload and test our Augmented Reality Projects. There is a free version with some limited access of only one project. You may need more which is the Developer Version currently listed at $12.99 per month. This is not on reserve in the libraries or on any of the MSU computers. Do not purchase until we are ready to use to save money.
---------- A current phone or tablet will be helpful to have to test your AR project but is not required as we can test on the professor's tablet if needed.
If you have questions or concerns please contact your professor.
I will work with students based on their imaging and animation skills and level them up from where they are at.
With that in mind we will create an AR (Augmented Reality) Experience. We can do that as a team or individually based on the topic of your choosing.
It is highly recommended that we work in teams so that we can collaborate, build our skills in particular areas, and create a higher production level on a completed project.
I recommend that we have teams of 4-6 students per project.
Exceptions can be made for a student wishing to work alone. The final for a solo project will be in prototype stage and not expected to be in final stage.
The pipeline will then be shared and distributed between the team. You may be very good at UX and UI or really want to work on this area and so that may be a good area for you. Perhaps you would like to learn animation and so I will put you in that aspect of the team.
As of this writing (8/21/24) there are 10 students enrolled.
Course timeline - click to access the up to date timeline. ( D2L has dates listed as well)