TODO after Sep 30th:
update hookoint location, make it update location based on the target hit
DONE on 11/6
previous TODO
now hookable Actors interactions are being handled through Interface BP "WhenHooked"
created a moving platform for testing
Added a stab animation when the user attack while grappled.
12/1 TODO:
implement simple AI that runs away/follows the player
implement AI attack, damage option
healthbar system, basic UI
creating testing objects: damage block, simple enemy shooting projectiles.