After realizing that my Tron material didn't work as intended on polygon objects that are more complex than a cube, I decided to just build a frame that acts as a light source, and also a measure for players to see how much they are moving around the level.
So I took the original Ico sphere model, "X" then delete only faces, and got a frame of the model. Then I flesh it out with the "skin" modifier.
Now here's a problem, this model has 112k faces, probably more polygons than all of my other assets combined. So this is when "Decimate" modifier comes in to play.
-> "I can just feel the savings" - https://www.youtube.com/watch?v=7JsCPZnqnX0