Owned by Melbee
Information on the website may be limited. Be sure to check the google document linked in the resources tab above.
The Amateur category is the most common. Any player can enter and compete at any height. There are no entry fees and no prize pools. The table is at the host’s discretion.
The Grand Prix category can only be completed on courses 1m (3b) or higher. Entry fees and prize pools are required and at the host’s discretion. Grand Prix tables should only include Table II, Section 2a or Table II, Section 2b
The Speedstake category can be completed on a course of any height as long as the horse has a minimum speed level of IV. Entry fees and prize pools are required and at the host’s discretion. Speedstake tables should only include Table II, Section 1 or Table II, Section 2c
The Team Showjumping category is precisely what it sounds like—it’s done as a team. A team can consist of a maximum of 2 riders and horses. After one rider completes the course, the other will begin immediately after. The team with the fastest time will win, and if there is a tie, a jump-off between the tied pairs will determine the winner. The table for this event can only be Table II, Section 1.
UNAVAILABLE
Blinkers and fly masks that cover the horse's eyes are forbidden.
Only unrestricted running martingales are allowed; no more than one martingale stopper per rein may be used.
Draw reins (running reins) are forbidden in the competition arena over 1m.
Jump Faults: Every 4 faults (refusal/failure to get over a jump) will add 2.5 seconds to the rider's time. (Keep in mind that one refusal = 4f)
Time Faults (TABLE IV ONLY): For every full second a player has under the optimum time, they will have .4 seconds added to their time.
Starting the course before the signal is given
Taking more than 45 seconds to jump the first obstacle after the signal has been given
Jumping an obstacle out of order (going off-course)
Jumping an obstacle in the wrong direction
Exceeding the time limit (Table IV ONLY)
Wearing incorrect/improper tack or attire
The different tables are the various ways in which riders can be scored. The host decides which table to use.
Remember that the round before the jump-off is called the "qualifying round" or "QR" for short.
This round is based entirely on speed. There is no jump-off unless there is a tie between two riders.
The jump-off occurs after each rider has completed the qualifying round. This format is most common in Grand Prixs.
If you go clear in the qualifying round, you must stop and wait for the buzzer that signals the countdown to your jump-off.
If you are clear in the qualifying round, don’t stop and immediately start the jump-off. If you have any faults in the course, you will be buzzed out before the jump-off.
This table is extremely similar to Table II, Section 2c. However, the rider will go through to the jump-off no matter what. If the rider has faults before the jump-off, they will still continue to the jump-off.
This table is based on optimum time, not speed. Depending on the host and course requirements, the rider may be disqualified for being too far under/over the optimum time.
For every full second that a rider has under the optimum time, they will receive a time fault (.4s per fault added).
The host can choose the event's category, table, and jump-off. The host can allow redos for faults at their own discretion; however, redoes are required if the rider or host disconnects or experiences a significant amount of lag.
Entry fees may not exceed $1,000, and prize pools should comprise at least 80% of the entry fees combined.
Placings for speed rounds are determined by whoever qualified for the jump-off and received the fastest time. After all qualifiers have been placed, any non-qualifiers will be placed after them.
Placings for optimum time rounds are determined by whoever is closest to the optimum time. Remember that if a player is faster than the optimum time, they will receive time faults (.4s added) for each full second under the optimum time. If someone is under the optimum time but not by a full second, they will receive no faults.
Warm-up arenas are required for showjumping. The minimum size for a warm-up arena is 50x50.
In the show ring, if the competition height is 2-3b (.75-1m), the arena must be a minimum size of 70x70. If the competition height is 4-5b (1.25-1.50m), the arena must be a minimum size of 100x100.
All show rings must have a minimum of 5 jumps.