I love roleplaying games. As a pastime and hobby it has helped develop a number of skills which have been practical for my personal and professional life.
Dungeons and Dragons, the most well-known and popular roleplaying game at present, was my introduction to the genre. I have spend countless hours playing, watching and preparing materials for my friends. In game, I have done everything from fight mythical gorgons, combat demons in their home territory, set fire to shops, to parlaying with enemy captains, solving mystical puzzles, and whatever else we encountered.
As a game director, also called Dungeon Master, I've run the game for over 10 years in different formats and campaigns. My players have sought out the original texts of the World Heritage Convention, explored the wilderness around Dawsburry, fought hords of goblins and saved a duke of high importance.
Inspirations from live shows and content include Roleplay (Itmejp), Mathew Coville, Dadi Mystic Arts, Critical Role,
An intensely sandbox, freeform setting, Stars without Number sits very high on my list of RPG systems for the GM (Game Master) turn. This very fun approach of simplifying what is happening in the wider setting ensures your world moves around the players. In addition, the relatively simple character system has a lot of freedom to build whatever kind of character you wish.
I love the theme of the setting and the system that faciltates it. You and your group are crew of scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. In short, the rules allow for a very emotionally intensive and connected group of individuals. It really feels you are in a crime show of your own making.