In 2011, among the pile of vampires and creepy looking cards from the first Innestrad set, the Wormcoil Engine from the previous sets was the coolest thing I ever saw in the cards at the table.
We set out to play a match or two and I lost because I didn’t have enough mana to cast most of my things and my opponent just went over the few blockers I had because the creatures he had all were ‘flying’. For a number of years after this, I though that flying was the most broken mechanic in Magic.
Fast-forward to 2014, where I was playing in a homebrew D&D campaign based on the Magic plane of Ravinica. I got to look at some of the cards that my friends had and I was obsessed with the artwork on Door to Nothingness. Again, as a minimum wage part-time IT support at the time, most of my money went to my gas tank and not any interest in Magic. These cards stuck in my mind though. One was a massive metal worm like in Dune, the other was a card which you could win the game with and the flavor of the art was just too cool.
I then left for my masters degree in Germany in 2015, where all my friends were mostly based in the East Coast of the USA. Around the time that I finished writing my Masters Thesis in early 2018, a friend of mine mentioned they would be releasing MTG Arena and that we could play from a distance if I joined the beta. I was really interested in trying it out after all these years and I finally had some free time. I hopped on during Rivals of Ixalan, but I didn’t get immediately hooked. I mainly played hodgepodge of Golgari cards because that was what I had access to, most notably Wildgrowth Walker and Vraska, Relic Seeker. I played a little again during the Guilds of Ravnica and War of the Spark but due to work commitments dropped for a while.
Finally, when Magic Arena fully released in 2020, we all got locked into confinement and one of the many games I had on rotation was MTG Arena and I started to play much more. The first deck I started with was a mix of Gruul cards which I called “Hey, Hey, Hey”, which was 100% what I thought Krenko, Tin Street Kingpin would say. In the end, this was very much a pile of cards that I had pulled from packs and I liked. The goal was to ramp until the more powerful cards and just smash. Nothing really elegant but just something that was kind of fun to run. I also really liked Domri, Chaos Bringer and thought I would be Gruul for life.
After crafting many decks over many standard cycles, I consistently played magic for the next few years with a few decks I either took from online, or tried to improve.
Quick fast-forward to Bloomburrow standard, a friend of mine reached Mythic that set and I then decided I can do the same. At the time there were a lot of quick and powerful decks, so I took two decks onto the ladder, a mono-green midrange deck and a Blue-White control deck with both designed specifically for best-of-3. For the majority of the ladder, I used the mono-green deck as many fast, low cost decks were not able to keep up after a few creatures were on the table, while slower decks died too quick to do anything. However, Golgari was a major struggle at the time and these decks became more common at the high diamond level. As a result, for the last stretch I used standard control which shuts down much of the mid-range decks faced since they go for the longer game. With these two decks, I was able to make it to mythic.
Now I'm in too deep...