This game was made as a 5-day sprint project.
I worked with a team of 4 artists and one programmer, creating item assets as well as implementing art assets in the engine.
Asset Creation
When creating the weapons, there are:
3 Weapon Rarities - Basic, Fancy, Alien.
3 Weapon Types - Sword, Dagger, Hammer.
3 Weapon States - Perfect, Chipped, Broken.
When creating scrap materials, there are:
3 Material Rarities to each Weapon - Basic, Fancy, Alien.
3 Material Types - Base, Blade, Fabric.
I created these assets and put them into spritesheets, then imported them into Unity to be sliced and implemented. I implemented other art assets in the engine, creating prefabs for the characters and item assets, and making the workflow of the artists and programmer more efficient for the time we had.
When the assets were in the scene, we thought it was hard to see them as it would blend too much with the environment. To solve this issue, I added a glow, bright blue outline around the assets which worked and helped players distinguish the pickable items.