Role: 2D/3D Artist, UI Artist, Music Composer
Softwares Used: Godot, Blender, Krita, Figma, Cakewalk
Development Time: 8 months
Team Size: 5
Role: 2D/3D Artist, UI Artist, Music Composer
Softwares Used: Godot, Blender, Krita, Figma, Cakewalk
Development Time: 8 months
Team Size: 5
Description:
In Amongst the Sídhe is a Grid-Based Puzzle Game with an entirely original interaction system. Taking place in the unexplored world of Irish mythology, you must enter the mound and save your stolen child.
It features an all new interaction system, in which you control both of your hands. Players must multi-task with their two hands in order to solve puzzles, from juggling different items to pulling levers and chains. Players must navigate through the environment using old-school grid-based movements of past dungeon crawler games, solving increasingly complex puzzles using the new interaction system, avoiding hostile creatures and traps to save their stolen child from the dangers of the Otherworld.
In this game I worked on creating:
Item Sprites - Model, Texture.
Player's Hand - Model, Texture, Pose.
Characters - Concept, Model, Texture, Animation, Spritesheets.
UI Art - UI Design, Game Title.
Intro Cutscene Illustrations - Storyboard, Fully Rendered Illustrations.
Keyart - Game Cover, Marketing Art Assets.
Music
This game uses 2D sprites of 3D models that are put into a 3D environment. We developed a style that worked for both 2D sprites and 3D environment, working seamlessly together when put into a scene.
Enemy characters in particular are rendered on 8 sides and put into a spritesheet to be billboarded in engine.
This game was presented in the Indie Dev Game Room in Dublin Comic Con Summer Edition 2026.
Contribution Report
This report details the inspiration of the game, my contribution and development process of In Amongst the Sídhe. I break down my process and breakdown the work I made for the game, focusing on art and asset creation. For more details, read below...