Playing around in form section of Fusion 360 has perhaps been the most unconstrained part of my design journey, if I may say so. That is, I learned how an engineering designer can also make object that should not be symmetrical nor made from metal. The vases, a computer mouse and watering can/tea pot (it is really in the eyes of the observer) depicted on this page taught me how to use sculpting section. Through this function I learned how to make bridges between two parts that need to be connected smoothly, how to modify form in different ways to achieve the exact shape I am aiming for, as well as how to crease and flatten the parts and faces that need to be in contact with the ground/base the model would stand on. Likewise I learned how to use symmetry and both internal and external mirroring options to achieve symmetry when needed.
Headphones, headsets, both of these require adjustments and thought through ergonomics that fit human ears and head shapes. As I was making these I had my headphones as an example to look at while trying to achieve that perfect shape. I learned how to modify faces in other way where the software would not change the position of its neighbouring faces, angles, lines and sections.Â
Through this creative process I took in the fact that once you learn how to imagine all sorts of different shapes and models in your head there really is no boundary that limits you to working in one particular industry, whatsoever you can work in so many different ones and the things you can design, and later on produce could be anything from sheet metal models, pipes, rollercoasters all the way to headsets and vases.