On this page you can see some part models. These, some simple, some a bit more advanced models represent a core to further development of CAD skills. Functions such as sweep, revolve, loft, shell and extrude have predominantly been used. Learning how to effectively use sketch palette and the features mentioned in order to make more complex models has been a process itself. But after couple of months of weekly practice both in lectures and spare time, it resulted in everything you see here.Â
Through these exercises I learned how to make 2D drawings, label dimensions, tolerances and materials that need to be used and considered when the part is manufactured. Likewise I learned how to render models and make good and clear renders which you can see on this, and pages to come.
In order to make all of the implementable parts you see here it was necessary to combine features such as sweep, revolve and extrude in a one 3D drawing, which has after couple of times became fairly a routine.
Above, you can see my remake of 'Five Open Geometric Structures', which is a work in the Tate collection, done by the American artist Sol LeWitt. The intention was to make it look as identical to the original picture, taken in the museum as possible. However I changed the lighting a little bit and made some alterations to the base it is placed on, just according to my personal preference. My work is on the top, what do you think, how did I do?