Trucks, bikes, ornaments..
It took a while to realise how much complexity these relatively simple designs require. One thing that assembling more parts together taught me is that judging a finished design is never a good idea, unless it is made by you and you know how long it took to put everything in the right place. I realised how to use joint and as-built joint feature, how to combine bodies together and adjust to one another, how to offset a plane in order to draw something in the right place as well as how to construct different types of axis in cylinders and every other type of shapes.
Below are some of the gear assemblies and some of their animations I have designed. The variety of different types of gears out there and what they do really impressed me and motivated to practice designing them. First you can see bevel, then spur gears, and finally a planetary gear model. All of these, used for similar purposes but vastly different types have been an interesting thing to make in Fusion. Starting from the fact that the number of teeth has to be calculated and meshed perfectly, to the fact that in order to make an animation you must calculate and match the number of revolutions of one gear to another. In the second semester of second year, when learning all this in my Machine Drives module I realised how crucial they are in industry and therefore wanted to make myself as familiar as possible with the process of designing and manufacturing gears.