This level was our final project in my Game Level Design class, with it being a group project where we were tasked with making a third person platformer level. Each groupmate had to design and build a section of the level, including a map layout and short write up to plan the levels out. We were required to utilize Unreal Engine's level streaming capabilities to seamlessly stream each groupmates level in and out of the game depending on the player's current location. Our group also used GitHub for version control, in which I was in charge of merging and maintaining all our branches.
Primary Role: Level Designer
Team Size: 3 Members
Time Frame: 5 Weeks
Responsibilities:
Designed a map layout as well as wrote a short write up as planning before building the level
Created the middle section of the level using UE5's modeling and landscaping tools
Implemented a checkpoint system that spawns a new character and possesses it at last checkpoint on player death
Primarily in charge of level streaming, including assisting teammates with incorporating streaming as well as testing and polishing the final product
Handled version control for the group using GitHub, including assisting teammates with uploading their work, creating and managing branches for each teammate, and handling merging of branches at weekly check-ins
Modeled basic structures and objects, like castles, a dock area, and boats using the cube grid and other geometry tools
Gameplay