The Electrician's Nightmare is a top down shooter where you must survive against your possessed tools for as long as possible. This game was created in Unity for a 48 hour game jam titled: Microjam 028: Electric. The main theme was "electric," and the prerequisite revealed at the jam's start was "everything is hostile."
Primary Role: Solo Developer
Team Size: Solo Project
Time Frame: 48 Hours
Responsibilities:
Created a player character that can move along the 2D plane, as well as fire a lightning bolt at enemies. The player will die in a single hit, making it crucial to avoid enemies.
Made sprite sheets for the player character and three different enemy types, as well as designed a title screen and background sprite.
Implemented an audio manager that would be called by other objects to play certain sound effects. This was in order to prevent excessive volume from overlapping sounds from too many audio sources.
Scripted a UI and points system that would add and display current points, as well as display the game over message and restart button upon player defeat.
Programmed enemy behavior that would target and follow the player to attempt to make contact and damage them. The enemy script could be modified per enemy type to customize speed and point value.
Designed a spawning system that would instantiate random enemy types in random locations on the outside borders of the screen.
Gameplay