3 Days is a dialogue based roleplaying game made in Unity. You play as a nurse in a hospital with the goal of comforting one of your patients and his daughter through your dialogue choices. 3 Days was designed around the given prompt of incorporating empathy into a game, as well as making a non-violent game. Additionally, we were asked to use a piece of literature, such as a poem, as inspiration for our project. The art style for the game also had to be inspired by another artist/art piece.
Primary Role: Game Programmer
Team Size: 4 Members
Time Frame: 3 Weeks
Responsibilities:
Designed a reusable dialogue system that could display various character portraits, dialogue options, and outcomes of player decisions
Dialogue system is also usable for other UI elements, such as notifications when the player picks up items
Created a game manager that would interact with the dialogue system to track player choices, which would determine the ending of the game
Final level of the game would change based on the player's decisions, featuring two different instances
The player can interact with different items in the environment, like a clipboard or water dispenser
Wrote all of the character dialogue based on a story outline put together by the team
Gameplay
Links
Itch.io Page: https://miles-sullivan.itch.io/3-days