This section may be in constant flux, as the rewards from different mobs change over time. Assess the rewards from a mob and determine for yourself whether it is worth the cost of stamina or wait for another mob to arrive with better yield.
Each mob event provides rewards that are optimized for a specific area or skill (ie. Lord gears, chests for upgrades, airship, Iron Kong, etc.). Not all mob events provide the best returns for stamina consumed. Assess the rewards and cost to achieve those rewards before committing a lot of time and resources to it.
Mob events will have a quick search option in their main event screen (whether in Hot Events or Event Center) that will quickly locate a high level mob in your area of the map. Use this option to quickly locate and start rallies, especially if you are spending too much time manually searching the map or are competing with other alliances for most kill points. Note, the search option for mob may not be the optimal way to target mobs. You might find higher level mobs closer to your estate.
The crab event is the best event for obtaining steel and scrolls for your lord's gear. This event requires a lot of stamina, so save your Rapid Growth DIY Packs containing Adventure Stamina potions. You will need many to run rallies.
Disclaimer: The reward summary is based on data collected in November 2023. The actual rewards may change between upgrades of StormShot and or other variables. Use the data as approximations.
Rewards may change with updates to the game. See current rewards to determine whether it provides significant returns (5-10x) in a particular area over other means. A reward is calculated based on loot per stamina cost.
Your alliance will receive points depending on the level of mob that is vanquished.
Level 1 = 30 points
Level 2 = 50 points (~ equivalent to ~2 Level 1)
Level 3 = 80 points (~ equivalent to ~3 Level 1)
Level 4 = 120 points (~ equivalent to 4 Level 1)
Level 5 = 180 points (~equivalent to 6 Level 1)
Level 6 = 250 points (~ equivalent to ~8 Level 1)
See ranking strategy for Deep Invasion (Crawler) on how to maximize points for your alliance and win event rewards.
Deep Invasion is a competition for which alliance can score the most points by killing the target. A player may solo-attack or rally-attack a target. In either case, the cost is 95 stamina points. Using PvE heroes (ie. Peggy, Ariane, or Ching Shih) in your marches reduces stamina consumption to ~64 stamina points.
Your alliance will receive points depending on the level of mob that is vanquished.
Level 1 = 30 points
Level 2 = 50 points (~ equivalent to ~2 Level 1)
Level 3 = 80 points (~ equivalent to ~3 Level 1)
Level 4 = 120 points (~ equivalent to 4 Level 1)
Level 5 = 250 points (~ equivalent to ~8 Level 1)
The key to winning this competition is to kill the most number of Level 5 mobs as quickly as possible. The cost to stamina is the same regardless of the level of the mob. Hence you want to target the level of mob that gives the most points per stamina that you can actually kill.
If a player can solo-kill a level 5 or kill it with the aid of one other player, then those rallies should be done w/ only minimum number of strong players in a rally. All others participating in the rally should be weaker players.
For example:
Player 1 can solo kill Level 5, and launches a rally. The 6 rally slots should be filled with only weaker players.
Player 1 can kill Level 5 with aid of another player. Only one rally slot should be filled with a supporting player, and remaining 5 rally slots should be filled with only weaker players.
This approach allows weaker players to acquire mob rewards that will help develop and strengthen their estate. With the eventual goal to become stronger players and contributing to the top line of alliance points.
While the stronger players are running rallies against Level 5s, other players supporting stronger players, or just hitching a ride should search the map to locate Level 5 mobs that are close by. It helps to divide the responsibilities so that time is not wasted by stronger players in locating targets and rallies can be launched more rapidly.
The coordinates of potential targets can be posted in alliance chat using the notation: <X coordinate>:<Y coordinate>. For example: "620:1230". The stronger players can simply click on the coordinates to automatically navigate to the location and launch a rally. This is called team work.
If Level 5 mobs are hard to find around your alliance, teleport to another area of the map where there are either weaker or no other alliances around. While, weaker alliances may target lower level mob, your alliance can vanquish the higher level mobs.
Rewards from individual mobs may change with updates to the game. See current rewards to determine whether it provides significant returns (5-10x) in a particular area over other means. A reward is calculated based on loot per stamina cost.
Rewards may change with updates to the game. See current rewards to determine whether it provides significant returns (5-10x) in a particular area over other means. A reward is calculated based on loot per stamina cost.
Rewards may change with updates to the game. See current rewards to determine whether it provides significant returns (5-10x) in a particular area over other means. A reward is calculated based on loot per stamina cost.
Rewards may change with updates to the game. See current rewards to determine whether it provides significant returns (5-10x) in a particular area over other means. A reward is calculated based on loot per stamina cost.
The titan event is a maximum damage event. Send your troop formation that can inflict the most damage on the titan.
Only send troops that are at the highest level. If you have T9 troops, do not send some T8 or lower troops.
Either of the following troop configurations are recommended, but may need to be adjusted based on your boosts, bonuses, or troop availability.
Troop Formation (Option 1)
1/8 Infantry Troops
1/4 Cavalry Troops
2/4 Distance Troops
1/8 Artillery Troops
Troop Formation (Option 2)
1/10 Infantry Troops
4/10 Cavalry Troops
4/10 Distance Troops
1/10 Artillery Troops
All troops should be of the same level.
Some historical data for comparison of different troop configuration outcomes against the Titans.
Using only T8 troops.
(1) With Cavalry and Distance troops only + Kong, damage = 202K.
(2) With 1/3 Infantry, 1/3 Cavalry and 1/3 Distance + Kong, damage = 220K.
(3) With 1/8 Infantry, 2/8 Cavalry, 4/8 Distance, 1/8 Artillery + Kong, damage = 240K.
(4) With 1/8 Infantry, 2/8 Cavalry, 4/8 Distance, 1/8 Artillery + Airship, damage = 260K-270K.
In this scenario formation (4) provided the most optimal damage output.