The alliance settings allows the head of the alliance to customize some of the properties of the alliance (ie. Name, Tag, Motto, Recruitment Settings and Requirements, Language, Rank Titles, and Building Names).
Option: Change Name
Option: Change Tag
Option: Change Motto
Option: Change Open Recruitment Settings
Option: Change Recruitment Requirements
Option: Change Language
Option: Change Rank Titles
Option: Change Building Names
Customize Banner (press Customize)
Each alliance leader has their own reasons for creating their alliance, and has their own style of managing their alliance. Know a little about how they manage their alliance to see whether it is a good fit before you join them. Most of the time, people will join without knowing since they are just completing game-related quests and need an alliance. They may even select an alliance purely based on their name or implied ethnicity or interests.
An alliance is a social network with a gaming component. You meet people, interact, collaborate, and engage in role-playing.
I will try to provide different options that you can tailor and adopt to your own.
R5 - Chief
Chief represents the interest of the alliance and handles negotiations and/or conflict resolution. Chief delegates the scheduling, management and execution of events and activities (i.e. Oracle Reef, War of Waters, Alliance Crunch, Gates, etc.) to generals. Chief should NOT micro-manage any event or task, but rather provide guidance and tips to help generals succeed. Chief should consult generals on their needs and decide how alliance budget is spent so it supports their overall objectives. The alliance budget is contributed by all members, and not a personal budget.
A powerful chief may assume multiple roles (like in a start-up), with the goal to mentor a general so that responsibilities can be well distributed and allow the Chief to engage in Kingdom or cross-Kingdom negotiations more strategically.
R4 - Generals
Generals manage events from start to finish (i.e. scheduling, management, and execution). Generals must be strong and experienced in the event. Having a weak general may hurt the alliance's performance in the event. It is best to have a primary, secondary, and even a tertiary person assigned to each event. If the primary is not available, the secondary take over. We all have busy lives, some more than others, so we need to prepare for scenarios so we don't have a vacuum in responsibility when the time comes.
Communication is vital for an effective general, and ensures members of alliance participate in events. Sending Alliance Mail (not chat) a few days, and a few minutes prior to an event keeps members aware. We need reminders, and these days there are lots of distractions that can lure attention away and impact event participation. Communicate an event, for example:
1-2 days prior to event registration deadline
1 day prior to event
15 minutes prior to event
Do not send a chat message and expect great results. If communication is not a strong suit of a general, then a communication manager (also of R4 General rank) can be assigned to handle and facilitate communications within the Alliance.
R3 - Major
Generals may have other generals or majors assist them with execution of events. Majors also provide support to the rest of alliance members in their rallies, and tasks. They are familiar with the alliance strategies and best practices and can provide much needed guidance. They are also top tier in power level and rally capacity (i.e. > 300M power and active).
R2 - Officers
Proven members that are active and participate in events. As an alliance mature, there may be a minimum power requirement to earn an Officer rank (i.e. > 200M). This provides motivation to R1, and something for them to look forward to.
R1 - Private (or Member)
All other members. These may be entry level or experienced members and may or may not be very active, or participate in events on occasion.
Moving individuals up and down a rank should not be seen as a promotion or demotion. It's a game, and you may occasionally need to adjust your level of participation and responsibility due to other life-related factors and commitments or even take on a different in-game responsibility. Communication and setting expectations is important. As much as this is a game, giving someone a rank with communicating what is expected could create unnecessary confusion and even frustration for not only the member but others around him/her.
Coming soon... (if you have a style that you wish to contribute, please send your suggestions via the Extras page.)
An effective alliance communicates with its members using mail to request participation, scheduling of events, and advertising social forums for offline communication and media.
If you do not see good participation in your events, it's time to assess how you are communicating with your alliance members, and whether the timing of the events are convenient for your members. An alliance often consists of members that are scattered around the world, and speak different languages, so its important to accommodate both timing and communication needs.
Do not use chat to schedule an event and expect that everyone or anyone will read it before it disappears. The chat feature in the game is rather deficient in Stormshot. Hence use mail or a social network -- ie. Discord, Facebook, etc. Or even a combination of mediums to communicate with your members.
If you need to communicate across two or more alliances, setup a room. For example, communication between a main alliance and its farm alliance can be facilitated through the setup of a room.
Day-in-the-Life of managing an alliance may involve a combination of built-in game features and external social network forums (i.e. Discord, Facebook, etc.). Use different technologies to streamline management and communication in the alliance.
Keep game related content separate from personal content. Not everyone is interested in your personal life. If you are looking for a personal stage, consider alternative forums like Facebook, Instagram, NextDoor, Snapchat, etc. Or setup a separate section intended for such content.
An example of managing activities and content in an alliance using Discord is shown below.
View Alliance Members screen. Under Alliance Rank 0, you will see pending membership applications. Once a candidate is approved, he/she will move to Rank 1.
An R5 will have more options than an R4, and R4 will have more options than an R3 for adjusting a player's rank.
Setting a preferred donation allows members of the alliance to raise donations to fund a particular research and receive 20% bonus for donating to the specific skill. Press the star button on the right of a particular skill to set or change the preferred skill.
The registration of members in the Oracle Reef event consists of two steps:
Step 1) Time selection
Step 2) Participants selection
Select a time that favors majority of your strong players. The time selection options are based on UTC time.
For a conversion of UTC to local time, check out Timebie (https://www.timebie.com/std/utc.php).
Your strong players will be responsible for strategizing during the event, so accommodating them is critical to a successful and enjoyable event.
Participants can be categorized as either Starters or Backups.
Starters - There can be up to 35 players that can be selected to participate in the event. These players can enter 10 minutes prior to the start of the event.
Backups - There can be up to 15 players that can be selected as backups or standby players. They can only enter at the start of the event and if there is available space (i.e. less than 35 players participating).
The alliance is matched based on levels of players registered. Each player is given a score based on his/her stronghold level. The individual scores are aggregated to produce a total score which is compared with other alliances in other kingdoms and matched accordingly.
The key to gaming the matching process is to have the matching algorithm use your lowest ranking members to generate a score low enough to be paired against weaker opponents in other kingdoms. Once paired, then switching the low ranking members with higher ranking members.
As soon as you register the time for the event, clear the participant list immediately.
Select the lowest 15 ranking/power players in as backups (blue) so the participant list can be saved.
Send mail to alliance requesting members to confirm their attendance.
For each person that can attend, set them as starter (green). Take out a backup (blue) for each starter (green) you register.
This section is still under development to clarify this process.
The process for registering for War of Waters is similar to Oracle Reef. See above for time and participant selection.