Muluk-Hir

Reward du Codex

A chaque rang du codex terminé, 1 seul skill est à choisir dans la liste correspondante pour le montant indiqué.
Rank 5 - 15 - 25 = 1 seul skill à choisir dans les listes 3 et 4.
Rank * = 1 seul skill à choisir dans les 3 premières listes.

  • Aim
  • Anatomy
  • Athletics
  • BLP Weaponry Technology
  • Combat Reflexes
  • Dexterity
  • Handgun
  • Heavy Melee Weapons
  • Laser Weaponry Technology
  • Light Melee Weapons
  • Longblades
  • Power Fist
  • Rifle
  • Shortblades
  • Weapons Handling
  • Rank 1 = 0.6062 ped
  • Rank 2 = 1.21 ped
  • Rank 6 = 4.85 ped
  • Rank 7 = 6.06 ped
  • Rank 11 = 10.91 ped
  • Rank 12 = 12.12 ped
  • Rank 16 = 21.82 ped
  • Rank 17 = 24.25 ped
  • Rank 21 = 38.80 ped
  • Rank 22 = 43.65 ped
  • Rank * (repetable) = 25.00 ped
  • Clubs
  • Courage
  • Cryogenics
  • Diagnosis
  • Electrokinesis
  • Inflict Melee Damage
  • Inflict Ranged Damage
  • Melee Combat
  • Perception
  • Plasma Weaponry Technology
  • Pyrokinesis (absent du Rank *)
  • Rank 3 = 1.13 ped
  • Rank 4 = 1.51 ped
  • Rank 8 = 4.54 ped
  • Rank 9 = 5.30 ped
  • Rank 13 = 9.09 ped
  • Rank 14 = 10.60 ped
  • Rank 18 = 16.67 ped
  • Rank 19 = 18.18 ped
  • Rank 23 = 30.31 ped
  • Rank 24 = 34.10 ped
  • Rank * (repetable) = 15.62 ped
  • Alertness
  • Bioregenesis
  • Bravado
  • Concentration
  • Dodge
  • Evade
  • First Aid
  • Telepathy
  • Translocation
  • Vehicle Repairing
  • Rank 5 = 1.13 ped
  • Rank 10 = 3.03 ped
  • Rank 15 = 6.06 ped
  • Rank 20 = 10.60 ped
  • Rank 25 = 18.94 ped
  • Rank * (repetable) = 7.81 ped
  • Analysis
  • Animal Lore
  • Biology
  • Botany
  • Computer
  • Explosive Weaponry Technology
  • Heavy Weapons
  • Support Weapon Systems
  • Zoology
  • Rank 5 = 0.7275 ped
  • Rank 15 = 3.88 ped
  • Rank 25 = 12.12 ped

Globs et HoFs

Du plus récent au plus ancient...