This unreal game was created from a framework I was provided that came with its own assets to use, and had the components necessary to create a basic enemy system. This was one of the first games I made in Unreal Engine and this helped teach me the fundamentals of the engine and how to work within it. The game I created is based off of risk of rain 2 where I tried to re-create the rogue-like aspect of the game with things such as their leveling and item systems. Within this project I managed to create the first stage of a rogue-like game with different enemy types that scale up over time to match the players scaling. I also managed to re-create the portal event found inside of RoR2 where the player has to defeat and charge the teleporter in order to escape the stage. The assets used for the loot crates and items were created by me inside of blender so help create a visualisation of the different items the player is collecting and match them up to the corresponding stat they give.