I'm a Game Design and Programming graduate from the University of Staffordshire with a passion for creating fun and engaging gameplay systems and mechanics.
I enjoy working on designing and implementing gameplay features in game engines such as Unity and Unreal engine. I am mainly interested in gameplay programming, building systems that are fun, intuitive and rewarding for players.
From my time at University I was able to gain experience working within a multidisciplinary team alongside, designers, programmers and artists. This is an experience I have found both invaluable and enjoyable being able to work so closely with so many other passionate people. This helped to show me the importance of communication and collaboration to be able to deliver a fun and engaging gameplay experience.
I am always looking to improve my skills, learn new techniques, to be able to continue creating fun gameplay experiences.
This is a tool designed for unity that allows you to create your own 2D pixel art in engine
This game was developed collaboratively. The game is a open world fishing game where you need to collect fish daily to meet the quota
This game was developed collaboratively. the game itself is a 4-player local co-op dungeon crawler style game
This is a 2D top down horror-like game I made inside of Unity
This is a game that was developed for the Ukie Student Game Jam 2026
In this I worked on making a 2D platformer re-creating some of the mechanics seen in popular games such as Celeste
This is a multiplayer game where two players need to work together in order to solve puzzles and progress
This is a simple 2D project made for a game jam with a small group of friends
This is a map I made inside of the hammer engine for team fortress 2.
This is a re-creation of the classic arcade game Q*bert made inside of C++