Like my other Blender maths projects, these objects are pure based on maths equations. In this Blender Project you´ll find a sets of Cartesian coordinates art objects. They are completely build as Geometry Nodes. In the documentation you will find the basic setup with a explanation for this Node-Tree. Superhivemarket
In this Blender Project you´ll find a set of 32 basic Cartesian coordinates art objects. They are completely build as Geometry Nodes. In the documentation you will find the basic setup with a explanation for this Node-Tree. It is the setup for the "Basic-Object", so you could go ahead and build based on this Node-Tree your own setup and generate your own equitation
image 01
image 02
image 03
image 03
What´s about those Cartesian coordinates? , Cartesian coordinates named after the mathematician René Descartes, are a system used to define the position of points in a plane or in space. In Cartesian coordinates, each point is represented by an ordered pair (x, y) in two-dimensional space or an ordered triplet (x, y, z) in three-dimensional space. The x-coordinate represents the horizontal position of the point, while the y-coordinate represents the vertical position in two dimensions. In three dimensions, the z-coordinate represents the position along the third axis, usually perpendicular to the plane defined by the x and y axes.
image 05
image 06
image 07
image 08
a live impression on you tube