As an 3D Artist with a big affection to mathematical 3D shapes, everything you’ll see here, is digital Art, Software based, and mainly created in Blender or Postworked in Blender. The Blender Tools "Add-Ons" are available on Superhive Market. HERE
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Originally inspired by Context Free Art, Structure Synth is a design system based on EisenScript—a language where simple rules define how objects move, rotate, and scale. It doesn't just place objects; it "grows" them. The result is a perfect mathematical harmony that mimics the recursive beauty found in nature, architecture, and abstract fractals.
Like my other Blender maths projects, these objects are pure based on maths equations. In this Blender Project you´ll find a sets of Cartesian coordinates art objects. They are completely build as Geometry Nodes. In the documentation you will find the basic setup with a explanation for this Node-Tree.
When i started this project there was not reasonable way to build those so called "strange attractors" with Geometry Nodes, so i asked "ChatGPT" to help me to develop a Add-on for Blender.
It all started with the question "hi chatgpt, i want to make a blender python script to build the "strange attractors" made for a blender platform.
One equation to rule them all — Johan Gielis' Superformula (2003) is a single mathematical formula that can describe an almost infinite range of natural shapes: flowers, shells, starfish, crystals, and things that don't even exist in nature yet.
It took me some month to search the Internet for standard „Algebraic Surfaces“ and translate them for a Blender geometry node use. Sure there are some more objects, but with this Blender Project, I can offer you five packages with about 150 complex mathematical equations.
A study in pure mathematics, geometry, and shader-level artistry.
Procedural shaders are one of the most powerful and underestimated tools in 3D creation. Unlike texture-based PBR materials, which rely on image files, UV maps, and resolution limits, procedural materials are generated entirely from mathematical functions evaluated directly inside the shader.
The Blender Tools "Add-Ons" are available on Superhive Market.
MORE MATH
Unlike the other sets of my Algebraic Surfaces, here the objects are build with the help of the new Volume Cube Node (+3.3). In the Documentation you find two detailed screenshots explaining the construction.
All Objects are usable as assets
A Flip Face Button is integrated for a easy change
Material Slots are placed in the GN Modifier
Multiple performance clean up
Read for Blender 5.2 (++)
For performance reasons, the resolution is set to 200. If you want to have a smooth and clean object, you should increase the value to 800+ but you should decrease the value after rendering. Otherwise the Blend file gets big and laggy.
Please be aware that it is important to understand the idea of Geometry nodes. (more Info on SUPERHIVE)