In this entry, I’ll be sharing a lesson plan that reimagines traditional teaching methods by integrating technology into the classroom. Originally designed for a public school with limited resources, I’ve adapted it for a more modern setting where students have access to devices like tablets and laptops.
Some context first...
The original lesson plan was designed for a class of 14 students in a public school setting that did not have access to advanced technology. In that context, the plan was structured to rely primarily on traditional methods of teaching, such as printed materials, whiteboard exercises, and verbal discussions. These students did not have individual devices for their English class, so the activities were crafted with this limitation in mind.
However, for this assignment, I was tasked with reimagining the lesson plan to incorporate technology into the learning process. To align with this new goal, I changed the setting to a modern school environment where each student is provided with either a tablet or a laptop. This allowed me to integrate various digital tools, such as Popplet, Image Annotator, Padlet, and the cube tool from ReadWriteThink, to enhance student engagement, collaboration, and learning outcomes. The use of these tools not only made the lesson more interactive but also allowed for immediate feedback and peer interaction, which wouldn't have been possible in the original non-tech setting. According to Abdallah (2021) computers can provide rich, contextual environment for vocabulary learning and consequently allows learners to become active in one-to-one learning environment.
Review of Comparatives and Superlatives
Class: 6th Grade
Time Allotted: 80 minutes
Communicative Goal: Review and use of comparatives and superlatives.
Digital Tools: Popplet, Image Annotator, Padlet and Cube Tool from ReadWriteThink
In the new lesson plan, I’ve followed Bloom's Digital Taxonomy to structure learning around the process of mastering comparatives and superlatives. As Andrew Churches illustrates, “Before we can understand a concept, we have to remember it. Before we can apply the concept, we must understand it. Before we analyze it, we must be able to apply it. Before we can create, we must have remembered, understood, applied, analyzed, and evaluated” (2008). This progression is key in shaping how students move from basic recall of facts to higher-order thinking. (Churches, 2008)
1. Remembering (10 min) Popplet Review
Objective: Recall and identify adjectives, comparatives, and superlatives.
Activity:
(5 min) Students will complete a sorting activity in Popplet where they categorize words as adjectives, comparatives, or superlatives.
(5 min) After completing the activity, students will share their results and brainstorm additional words to expand each category.
Tech Purpose: Popplet provides a gamified format that helps students recall key facts and definitions related to comparatives and superlatives.
Instructions for the students:
Open the browser on your device and paste this link: app.popplet.com/#/p/7698984
The screen will show a Ploppet created by your teacher.
You will see three categories: "Adjectives," "Comparatives," and "Superlatives."
Step 1: Drag and drop each word from the list into the correct category.
Step 2: Double-check your categories once you're done.
After completing: Share your screen with a partner and brainstorm additional words for each category.
Click "Add Popplet" to add new words to your categories.
To learn more about Popplet, read my classmate's article detailing its functionality and benefits for an inclusive classroom.
2. Understanding (10 min) Guess the Player
Objective: Use comparatives and superlatives to solve riddles about football players.
Activity:
The teacher presents riddles through an annotated image created by the teacher (www.classtools.net/hotspot/202410-52VYVg) displaying them on student devices.
In the image, the students will be able to see six cards displaying information about Football players. When they click on the hot spots (the red dots in the picture above) they will be able to read the clues to solve the riddle and guess the football player.
(5 minutes) Students will discuss and answer the riddles in pairs.
(5 minutes) Once the discussion is over, some students will share their answers and briefly explain their reasoning.
Instructions for the students:
Access the image annotator tool on your device by opening the following link.
Look at the cards of different football players presented and read about each of the six players.
After that, you will see two cards with a question mark on the player's face. There you will find the hot spots: red dots that will open a window with information when you click on them.
The hot spots contain the clues you will use to guess the two mysterious players.
Discuss your answers with your partner.
Once the discussion is over, some of you will share your answers and briefly explain your reasoning.
In the image you can see an example of the clues provided to the students.
To learn more about this Image Annotator tool, read my classmate's article detailing its functionality and benefits for an inclusive classroom.
3. Applying (15 min) Padlet: Riddle Creation and Guessing Game
Objective: Use comparative and superlative adjectives in meaningful sentences.
Activity:
In pairs, students will write 2–3 sentences describing a famous football player, incorporating comparatives and superlatives (e.g., "This player is taller than Messi but shorter than Ronaldo," "He is the fastest in his team").
Students will publish their riddles on a shared Padlet wall, where classmates can guess which player the riddle describes.
Students can comment on each other's posts, offering hints or making guesses.
Tech Purpose: Padlet enables students to apply their knowledge in a collaborative environment, writing and interacting with peers through riddle creation and guessing.
In the image you can see the Paddlet wall
Instructions for the students:
Open the Padlet Wall
First of all, you will get into pairs.
Click on this link to access the shared Padlet wall: Padlet Riddle Wall.
Sign in if needed, using your school account.
Create Your Riddle Post (10 min)
Click on the pink “+” icon at the bottom of the Padlet wall to start a new post.
In your post, write 2–3 sentences that describe a famous football player using comparatives and superlatives.
Examples: “This player is taller than Messi but shorter than Ronaldo,” or “He is the fastest in his team.”
Do not include the player’s name! The goal is for classmates to guess who you’re describing.
Read and Guess Other Students’ Riddles (5 min)
Once you’ve posted your riddle, read through the other riddles on the Padlet wall.
To make a guess, click on the “Comment” option under the post and type your answer.
Use polite language and keep your comments respectful and fun!
4. Evaluating (15 min) Padlet: Peer Review & Reflection
Objective: Assess and critique classmates' use of comparatives and superlatives.
Activity:
Students will post their riddles from the previous activity on the Padlet wall.
Each student will evaluate at least two other riddles, providing feedback on the accuracy of grammar and usage (e.g., "‘Better’ is the correct comparative, not ‘more good’").
Students will vote on the most creative and grammatically accurate riddles.
Tech Purpose: Padlet fosters collaboration and critical thinking by allowing students to evaluate each other’s work.
Instructions for the students:
Access the Padlet Wall
Open the Padlet wall link from our previous activity: Padlet Riddle Wall.
Evaluate Two Classmates’ Riddles
With your partner, choose at least two other riddles from classmates to review.
In the comments section under each riddle, provide constructive feedback:
Focus on the accuracy of comparatives and superlatives (e.g., if you see “more good,” suggest they use “better” instead).
Point out any grammar improvements if needed.
Vote for Creative and Accurate Riddles
After reviewing a few riddles, vote by “liking” the post you find most creative and the one with the most accurate grammar.
Be Respectful and Supportive
Keep feedback helpful and respectful to make this a positive learning experience for everyone.
In the image you can see the Cube tool
5. Creating (25 min) - (Part 1: In-Class) Custom Cube Completion
Objective: Generate ideas using comparative and superlative adjectives to describe a football player.
Activity:
In class, students will choose one football player from a teacher-provided list (e.g., Messi, Ronaldo, Neymar).
Using the Cube Tool on ReadWriteThink, each student will complete a custom cube with guiding questions.
Students will answer the cube questions directly on the Cube Tool or on a worksheet, ensuring the use of comparatives and superlatives.
Tech Purpose: The Cube Tool helps students organize ideas interactively, serving as a framework for creating their descriptive texts.
Instructions for the students:
Choose Your Football Player
With the same classmate you've, select one football player to describe, from the list provided by the teacher (e.g., Messi, Ronaldo, Neymar).
Click the link next to the player's name.
Skim over the webpage to learn a bit more about the player.
Access the Cube Tool
Go to the Cube Tool on ReadWriteThink.com. For this activity, we will use the custom cube.
Click on "Create your own cube"
Copy and paste the following questions on each face in the ection "question/topic":
Is this player taller or shorter than their teammates or opponents?
Is this player older or younger than most players in their league?
What is this player’s best skill? (e.g., speed, accuracy, teamwork)
What is this player’s greatest achievement?
Has this player set a record, making them the youngest, oldest, or fastest to achieve something?
Has this player had better or worse performances than others in their career?
Alternatively, you can fill out the worksheet provided if you prefer to work offline.
Complete the Custom Cube (15 min)
You will use the Cube Tool to type your answers. If you are using the worksheet, write your answers in the corresponding boxes.
In the Cube Tool, answer the questions on each face of the cube with the help of the information on the webpage.
Review Your Cube (10 min)
Once you've filled in all the answers, review your cube to make sure it’s complete and uses comparatives and superlatives correctly.
Ensure you incorporate at least one comparative or superlative in each answer. For example, “better,” “stronger,” “the most talented,” or “more skilled.”
Save and upload your finished cube to your personal Drive folder as a pdf.
To learn more about this Cube Creator tool, read my article detailing its functionality and benefits for an inclusive classroom.
6. Closure and Reflection (5 min)
Objective: Reflect on the learning experience using digital tools.
Instructions:
The teacher will lead a discussion with questions like, "Which tool helped you understand comparatives and superlatives the most?"
Students will share which activity was most beneficial and discuss their learning outcomes.
Homework: Creating (Part 2) -
Writing the Descriptive Text
Objective: Use the information from the cube to write a descriptive text about a chosen football player, incorporating comparative and superlative adjectives.
Instructions:
Students will use the information from the completed cube to write a 150-word descriptive text about their chosen football player.
They will submit the text digitally through a shared Google Drive folder for peer review in the next class, where they will provide feedback on their classmates’ work, focusing on the correct use of comparative and superlative forms.
Tech Purpose: Submitting assignments through a shared folder promotes easy access and allows for peer review, fostering collaboration.
In designing this lesson plan, I have drawn from three educational frameworks: the SAMR model, Bloom’s Digital Taxonomy, and Constructivist Learning Theory. These frameworks serve as guiding principles to create a dynamic, student-centred learning experience that integrates technology meaningfully, fosters higher-order thinking, and encourages active engagement.
The SAMR model ensures that technology enhances and transforms the learning process, moving beyond substitution to redefinition (Akcaoglu et al., 2015). Bloom’s Digital Taxonomy provides a structured approach to developing activities that progress from remembering to creating, fostering critical thinking and creativity (Sneed, 2020). Finally, Constructivist Learning Theory emphasizes the importance of students actively constructing their own knowledge through collaboration, exploration, and real-world application (Kurt, 2021).
The integration of digital tools into my lesson plan is directly informed by the framework of Bloom’s Digital Taxonomy, as outlined by Sneed in his article (2016). This taxonomy provides a structured approach to incorporating technology in a way that enhances each cognitive level of learning, ensuring meaningful and authentic educational experiences for students. The theory emphasizes that the focus is not solely on the digital tools themselves, but on their ability to serve as "vehicles for transforming student thinking at different levels" (Sneed, 2016). The lesson plan includes specific tools at each level of Bloom’s Revised Taxonomy to scaffold student learning effectively:
Remembering:
Activity: Sorting adjectives, comparatives, and superlatives using Popplet.
Theoretical Justification: According to Bloom’s Digital Taxonomy, tools like bookmarking and sorting assist students in recalling facts and categorizing information. Popplet enables students to visually organize knowledge, aligning with this level by facilitating basic recall and identification (Sneed, 2016).
Understanding:
Activity: Solving riddles using the Image Annotator tool.
Theoretical Justification: Tools such as annotating and tagging are recommended for this level, as they help students construct meaning from visual and written material. By interacting with clues and discussing their reasoning, students engage in collaborative comprehension, demonstrating Bloom’s “understanding” level in practice (Sneed, 2016).
Applying:
Activity: Writing riddles about football players and sharing them via Padlet.
Theoretical Justification: The "applying" level in Bloom’s Digital Taxonomy involves using knowledge in practical contexts. Tools like blogging and sharing enable students to transfer their understanding of comparatives and superlatives into meaningful, creative outputs (Sneed, 2016).
Evaluating:
Activity: Peer review and reflection using Padlet.
Theoretical Justification: As Sneed (2016) notes, evaluating involves critiquing and making judgments based on criteria. In this activity, students provide feedback on their peers' riddles, assessing grammatical accuracy and creativity, which fosters critical thinking and collaboration.
Creating:
Activity: Designing custom cubes using the Cube Tool and writing descriptive texts.
Theoretical Justification: At the highest level of Bloom’s taxonomy, students produce original work, such as blog posts or creative writing. The Cube Tool supports idea generation and organization, while the descriptive writing task synthesizes knowledge into a coherent and creative final product (Sneed, 2016).
The implementation of my lesson plan, which integrates technology to teach comparatives and superlatives to 6th-grade students, aligns closely with the principles of constructivist learning theory as articulated by Dewey, Piaget, and Vygotsky. The constructivist framework emphasizes active, contextual, and social learning processes, all of which underpin the design of this lesson. (Kurt, 2021)
Active Learning and Knowledge Construction
According to constructivist theory, “learning is active mental work, not passive reception of teaching” (Woolfolk as cited in Kurt, 2021). My plan incorporates activities such as group discussions and interactive digital tools, enabling students to actively construct knowledge rather than passively receive information. For example, using technology to create digital comparisons between famous athletes fosters active engagement, as students analyze, synthesize, and create content grounded in their understanding of comparatives and superlatives. These tasks mirror the constructivist principle that knowledge is built upon preexisting schemas, as students draw on prior experiences and contextualize new concepts within familiar domains, such as sports.
Social Learning and Collaboration
Constructivism asserts that “learning is a social activity” (Woolfolk as cited in Kurt, 2021) and that interacting with others is essential to constructing knowledge. My plan emphasizes group work and peer collaboration, where students co-create content and engage in cooperative learning. This approach reflects the constructivist notion that dialogue and shared inquiry deepen understanding. For instance, during a digital group project, students collaboratively compare athletes, leveraging collective insights to enhance their learning. This activity aligns with the constructivist idea that knowledge is shared and continuously evolving through interaction.
Role of the Instructor as Facilitator
In a constructivist classroom, the instructor serves as a facilitator, guiding students rather than dictating learning. My role in the lesson plan involves prompting exploration, posing questions, and providing feedback rather than delivering content through direct instruction. Activities such as peer editing and reflective discussions exemplify this facilitative approach, as students take ownership of their learning while I support their journey. (Kurt, 2021)
The SAMR model, described by Puentedura (2006) in his article, categorizes the use of technology in education into four levels: Substitution, Augmentation, Modification, and Redefinition. My lesson plan on comparatives and superlatives for 6th-grade students incorporates technology in alignment with the Modification level of the SAMR model.
Modification
In the section of the lesson, where students apply comparatives and superlatives in context by creating riddles, technology enables significant task redesign. For example:
Activity: Students collaborate in pairs using a shared Padlet to write short riddles of football players, then they peer review each other's work, writing constructive feeback.
Justification: The collaborative nature of these tools significantly modifies the task by enabling real-time group interaction and peer review, which are not feasible with traditional paper-based activities. This transformation of the learning process corresponds to the Modification level of SAMR, as the task design is fundamentally enhanced through the integration of technology. (Akcaoglu et al., 2015)
References
Akcaoglu, M., Rosenberg, J. M., & Hamilton, E. R. (2015, January 1). (PDF) The Substitution Augmentation Modification Redefinition (SAMR) Model: a Critical Review and Suggestions for its Use. ResearchGate. https://www.researchgate.net/publication/303600132_The_Substitution_Augmentation_Modification_Redefinition_SAMR_Model_a_Critical_Review_and_Suggestions_for_its_Use
Kurt, S. (2021, February 21). Constructivist Learning Theory - Educational Technology. Educational Technology. https://educationaltechnology.net/constructivist-learning-theory/
Sneed, O. (2020, March 17). Integrating Technology with Bloom’s Taxonomy - Teach Online. Teach Online. https://teachonline.asu.edu/2016/05/integrating-technology-blooms-taxonomy/