Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Isometric view
Setting up a new part document
Creating a base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed part
Adding parts to an assembly
Moving an rotating components in an assembly
Creating display states in an assembly
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
I decided to make a mouse I first started by making three spheres then I made the eyes, nose and singular tooth. I then used lines to make whiskers.
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
First create the oblong shape to be cut out
Then create a linear pattern
Then create a circular pattern of the linear pattern
First make the oblong
Assemble the linear pattern
Circular pattern
Proof that I made this
Gif of the product showing the equation working
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
The first loft of the projectÂ
The use of Flex in action
Final Product
Loft of the top of the glass
The loft of the wine glass stem
Gif of the final product
Start a sketch for a part.
Sketch a rectangle and a circle.
Save the sketch.
Dimension the sketch.
Extrude the sketch.
Change the view of an extruded part.
Mouse gestures add a unique approach to Soildworks, offering ways to shorten time and make the process more efficient. In my final using mouse gestures, I was able to complete tsks quicker and move from different presets faster then I previously was able to.
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features
3D Sketching in coordinate planes
Mirroring
Final product
an example of the 3d sketching used
Mirroring arround an angled plane