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The very first game I ever coded—and the first one I felt genuinely proud of—was my final project for AP Computer Science Principles: a simple tic-tac-toe game. At first, it was just about meeting the assignment requirements. I was focused on hitting all the points on the rubric and making sure it worked. But once I had the basics down, I found myself wanting to keep going.
I started refining the computer’s logic so that it wouldn’t just place moves randomly, but would respond intelligently to the player’s decisions. I wanted it to feel like a real challenge. After that, I turned my attention to the design, adding soft pastel colors and pop-up messages that made the experience more engaging. I even added a restart button, so users could easily replay.