Working Papers
Xiao, L.Y. (2024). Not just ‘heavy gamers’ but ‘counterplayers’ who did NOT comply with previously imposed restrictions • Commentary on: Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy (Zhou et al., 2024). Preprint: https://doi.org/10.31219/osf.io/t9m8g
Xiao, L.Y. (2024). Upon closer inspection: Most Popular iPhone games in Mainland China did not fully comply with loot box probability disclosure requirements. Preprint: https://doi.org/10.31219/osf.io/u9wc6
Xiao, L.Y. (2024). Failing to protect the online consumer: Poor compliance with Dutch loot box and video game consumer protection guidelines. Preprint: https://doi.org/10.31219/osf.io/tmg34
Xiao, L.Y. (2024). Illegal loot box advertising on social media: an empirical study using the Meta and TikTok ad transparency repositories. Preprint: https://doi.org/10.31219/osf.io/s92j3
Xiao, L.Y. (2023). Keeping them honest: Relying on advertising regulation complaints to address some concerns with gambling-like video game loot boxes. Preprint: https://doi.org/10.31219/osf.io/qcgvf