Policy Impacts

🇺🇸 US: Money and Virtual Currency in Video Games

🇬🇧 Parliamentary questions tabled after my research into loot box advertising on social media

🇨🇳  National Press and Publication Administration of China: Draft Administrative Measures for Online Games

🇬🇧 Gambling Related Harm APPG and Peers for Gambling Reform Gambling White Paper Inquiry

🇨🇳 Cyberspace Administration of China: Draft Guidelines on Screentime Limits

🇪🇸 Spain: Loot Box Regulation

🇬🇧 UK Gambling Commission: Gambling Regulation

🇳🇱 The Netherlands: Loot Box Regulation

🇧🇷 Brazil: Loot Box Regulation

🇺🇸 US: Loot Box Regulation

🇪🇺 EU: Loot Box Regulation

🇬🇧 UK Digital, Culture, Media and Sport Select Committee of the House of Commons’ Inquiry on Gambling Regulation

🇬🇧 Northern Ireland All Party Group on Reducing Harm Related to Gambling Inquiry

🇦🇺 Australian House of Representatives Standing Committee on Social Policy and Legal Affairs’ Inquiry into online gambling and its impacts on those experiencing gambling harm

🇬🇧 UK Digital, Culture, Media and Sport Select Committee of the House of Commons’ Inquiry on Non-Fungible Tokens (NFTs) and the Blockchain

🏴󠁧󠁢󠁷󠁬󠁳󠁿 Public Health Wales Gambling Health Needs Assessment

🇬🇧 UK Government’s Video Games Research Framework

🇬🇧 UK Technical Working Group on the Industry Self-Regulation of Loot Boxes

🇩🇰 Denmark: Consumer Rights in relation to Loot Boxes

🇪🇸 Spanish Ministry of Consumer Affairs’ Consultation on the Bill of Law that regulates the random reward mechanisms associated with interactive leisure software products

🇦🇺 Harms associated with loot boxes, simulated gambling and other in-game purchases in video games: a review of the evidence

🇧🇪 Belgium’s ‘Ban’ on Loot Boxes Proven Ineffective, (Further detail on the dedicated project page)

🇸🇬 Singaporean Ministry of Home Affairs’ Public Consultation on Proposed Amendments to Laws Governing Gambling Activities

🇦🇺 Australian Federal Classification (Publications, Films and Computer Games) Amendment (Loot Boxes) Bill 2022

🇬🇧 UK Department for Digital, Culture, Media & Sport’s Call for Evidence on the Review of the Gambling Act 2005

🇪🇸 Spanish Ministry of Consumer Affairs’, General Secretariat for Consumer Affairs and Gambling’s, and Directorate General for the Regulation of Gambling’s Consultation on the future regulation of random reward mechanisms in video games (loot boxes)

🇬🇧 UK Advertising Standards Authority’s, Committee of Advertising Practice’s, and Broadcast Committee of Advertising Practice’s Consultation on the Draft Guidance on Advertising In-game Purchases

🇬🇧 UK Department for Digital, Culture, Media & Sport’s Call for Evidence on Loot Boxes in Video Games

🇺🇸 California, United States: Class Action Complaints Regarding Loot Boxes, 2020 – 2021

Get in touch at leon.xiao.y@gmail.com