Publications
Award
Art Hack Day 2018 Grand Prize, "Astral Body", plus one (長沼大樹, 原田誠史, 福澤貴之, 福谷和芳, 堀修生, 山本景子, 油井俊哉), March 11th 2018.
情報処理学会 エンタテインメントコンピューティング研究会 カンテーレ賞, "おぼんナー:食堂での行列に並ぶ退屈さを軽減するためのリズム音楽共創システム", 野並幸平, 山本景子, 倉本到, 辻野嘉宏, October 6th 2013.
ヒューマンインタフェース学会 コミュニケーション支援専門研究委員会 コミュニケーション支援研究賞, "おとなげったー:音のみで自己目的的コミュニケーションを成立させるツール", 大西健太, 山本景子, 倉本到, 辻野嘉宏, May 30 2013.
芸術科学会 平成20年度芸術科学会論文賞, "三次元形状デザインのための道具握り判別型インタフェース", 山本景子, 金谷一朗, 佐藤宏介, March 2009.
Journal Paper
Keiko Yamamoto, Shunya Furuta, Yoshihiro Tsujino: A support System for Collecting/Selecting Topics in Chat Using Context/Physiological Information, International Journal of Software Innovation (IJSI), 10(1), pp.1-15, 2022
尹浩, 山本 景子, 倉本 到, 辻野 嘉宏: "Q&Aシステムにおける回答意欲を向上させるためのバーチャルエージェントデザインツール", 情報処理学会論文誌, Vol.61, No.3, pp.618-627, 03 2020.
山本景子, 長沼大樹, 油井俊哉, 原田誠史, 福谷和芳, 堀修生, 福澤貴之: "Astral Body: 強磁性粉末を用いた動的なディスプレイによる生き物らしさの表現", 日本バーチャルリアリティ学会論文誌, Vol.24, No.3, pp. 313-323, 09 2019.
尹浩, 山本 景子, 倉本 到, 辻野 嘉宏: "バーチャルエージェントに対する好意を用いたQ&Aウェブサイトにおける回答意欲向上効果", ヒューマンインタフェース学会論文誌, Vol.20, No.4, pp.413-416, 11 2018.
山本景子, 田中厳貴, 倉本到, 辻野嘉宏: "ロックダンス初級者のための振り付け作成支援システムの実現に向けた格好良さの要因", 日本感性工学会論文誌, Vol.17, No.1, pp.119-126, 02 2018.
水口充, 上田晃寿, 山本景子, 倉本到, 辻野嘉宏: "文字アニメーションによる動き方が表現された感情に与える影響に関する基礎調査", ヒューマンインタフェース学会論文誌, Vol.14, No.1, pp.9-19, 02 2012.
Nana Hamaguchi, Keiko Yamamoto, Daisuke Iwai, Kosuke Sato: "Estimation of Subjective Difficulty and Psychological Stress by Ambient Sensing of Desk Panel Vibrations", SICE Journal of Control, Measurement, and System Integration (JCMSI), Vol.5, No.1, pp.2-7, 01 2012.
山本景子, 南部俊輔, 佐藤宏介: "ものの把持に基づくコンテンツ検索支援", 芸術科学会論文誌, Vol.9, No.1, pp. 29-37, 03 2010.
山本景子, 金谷一朗, 佐藤宏介: "三次元形状デザインのための道具握り判別型インタフェース", 芸術科学会論文誌, Vol.7, No.3, pp.102-112, 06 2008.
久田理, 山本景子, 金谷一朗, 佐藤宏介: "HYPERREAL三次元形状デザイン支援システム", 情報処理学会論文誌, Vol.48, No.12, pp.3873-3881, 情報処理学会, 12 2007.
Conference Paper
Yamamoto, K., Fujihara, T., Kanaya, I.: Internet of Toys for Measuring Development of Drawing Skills in Support of Childcare Workers. In: Tareq Ahram and Christianne Falcão (eds) Human-Centered Design and User Experience. AHFE (2023) International Conference. AHFE Open Access, vol 114. AHFE International, USA. http://doi.org/10.54941/ahfe1004271, 2023
Guard, Y., Yamamoto, K., Shibuya, Y.: Behavioral Design Focusing on Personal Distance to Elicit Attachment to Pet Robots. In: Tareq Ahram and Waldemar Karwowski (eds) Emerging Technologies and Future of Work. AHFE (2023) International Conference. AHFE Open Access, vol 117. AHFE International, USA. http://doi.org/10.54941/ahfe1004410, 2023
Keiko Yamamoto, Shunya Furuta, Yoshihiro Tsujino: Conversation Topic Collection and Selection Support System Using Context/Physiological Information, 23rd ACIS International Summer Virtual Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD-Summer), pp.219-133, 2022.
Meina Tawaki,Keiko Yamamoto, Ichi Kanaya: Cultural difference of simplified facial expressions for humanoids, In: Ahram, T., Taiar, R. (eds) Human Interaction, Emerging Technologies and Future Systems V. IHIET 2021. Lecture Notes in Networks and Systems, vol 319. Springer, Cham. https://doi.org/10.1007/978-3-030-85540-6_5), 2022.
Meina Tawaki,Keiko Yamamoto, Ichi Kanaya: Cross-Cultural Design of Simplified Facial Expressions; Intelligent Computing, Springer, Cham, pp.560-574, 2021 .
Ichi Kanaya, Meina Tawaki, Keiko Yamamoto: Cross-Cultural Design of Facial Expressions for Humanoids-Is There Cultural Difference Between Japan and Denmark?; 2nd ACM International Conference on Multimedia in Asia, pp.1-5, 2021.
Keiko Yamamoto, Koshiro Matsumoto, Tomonori Usui, Ichi Kanaya, Yoshihiro Tsujino: "Internet of Toys for Measuring Ball Play Skills Development to Support Childcare Workers", 22nd International Conference on Human-Computer Interaction (HCII) 2020, Distributed, Ambient and Pervasive Interactions. Lecture Notes in Computer Science, Vol. 12203, pp.689-698, Springer, 7 2020
Maria Consuelo Tenorio Morales, Keiko Yamamoto, Yoshihiro Tsujino: "SyncMeet: Virtual Work Environment for Collaborative Manga Creation", 22nd International Conference on Human-Computer Interaction (HCII) 2020, Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems. Lecture Notes in Computer Science, Vol. 12202, pp.518-532, Springer, 7 2020.
Ichi Kanaya, Meina Tawaki, Keiko Yamamoto: "Cross-cultural design of facial expressions of robots", 22nd International Conference on Human-Computer Interaction (HCII) 2020, Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments. Lecture Notes in Computer Science, Vol. 12192, pp. 591-605, Springer, 7 2020.
Keiko Yamamoto, Hiroki Kawaguchi, Yoshihiro Tsujino: "Effect of Dialogs’ Arrangement on Accuracy and Workload for Confirming Input Data", 22nd International Conference on Human-Computer Interaction (HCIl) 2020 - Posters, Communications in Computer and Information Science, Vol. 1224, pp. 587-593, Springer, 7 2020.
Meina Tawaki, Ichi Kanaya, Keiko Yamamoto: "Cross-cultural design of facial expressions for humanoid robots", Proc. Nicorgaprh International, p.9, 6 2020.
Keiko Yamamoto, Jesus Rodriguez, Yoshihiro Tsujino: "FinDo: A Foreign Language Vocabulary Learning System Based on Location-Context", 20th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD2019), pp.302-307, 7 2019.
尹浩, 山本景子, 倉本到, 辻野嘉宏: "ユーザの好意を誘起するバーチャルエージェント表現のデザイン支援システム", インタラクション2018, pp.988-993, 3 2018.
Hao YIN, Keiko YAMAMOTO, Itaru KURAMOTO, Yoshihiro TSUJINO: "Virtual Character Agent for Lowering Knowledge-sharing Barriers on Q&A Websites", International Conference on Human-Agent Interaction, pp.473-477, 10 2017.
Keiko YAMAMOTO, Masataka Yoshida, Itaru KURAMOTO, Yoshihiro TSUJINO: "Supporting novice waiters by indicating next action based on partial task integration algorithm", International Conference on Biometrics and Kansei Engineering (ICBAKE). IEEE, 2017. pp. 13-17, 9 2017.
Hao YIN, Keiko YAMAMOTO, Itaru KURAMOTO, Yoshihiro TSUJINO: "Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge", Advances in Computer, pp.1-7, 11 2016.
Keiko YAMAMOTO, Kyoko KASSAI, Itaru KURAMOTO, Yoshihiro TSUJINO: "Presenter Supporting System with Visual-Overlapped Positive Response on Audiences. In Advances in Affective and Pleasurable Design", Springer International Publishing, pp.87-93, 7 2016.
中辻智裕, 山本景子, 倉本到, 辻野嘉宏: "航空路マウス:親指ジョイスティックでのターゲット方向指示によるポインティング高速化手法", インタラクション2016, 3C52, 3 2016.
Minami OKADA, Keiko YAMAMOTO, Itaru KURAMOTO, Yoshihiro TSUJINO: "Stock Food Management System with Sensing the Weight for Minimizing User's Load", 2015 IEEE 4th Global Conference on Consumer Electronics, pp.243-245, 10 2015.
Tomohiro NAKATSUJI, Keiko YAMAMOTO, Itaru KURAMOTO, Yoshihiro TSUJINO: "Airway Cursor:A Pointing Technique Based on Direction of Mouse Movement Toward a Targets", 17th International Conference,HCI International 2015, pp.396-404, 8 2015.
Keiko Yamamoto, Stefania Serafin: “Drawing Learning Support System with the Past Brilliant Learner-self using Visual and Auditory Feedback”, Proc. 2nd Workshop on Sonic Interactions in Virtual Environments, IEEE Virtual Reality 2015, 2015.
田中厳貴, 山本景子, 倉本到, 辻野嘉宏: "ロックダンスの初級者のための振り付け作成支援システムにおける振り付けの格好良さ推定の試み", NICOGRAPH2015, P-07, 11 2015.
Keiko Yamamoto, Ichiroh Kanaya, Monica Bordegoni, Umberto Cugini: “Re:form: rapid designing system based on fusion and illusion of digital/physical models”, Proc. 2nd ACM symposium on Spatial user interaction, pp. 140-140, 2014.
Kohei NONAMI, Keiko YAMAMOTO, Itaru KURAMOTO, Yoshihiro TSUJINO: "TipTapTrays: Co-creating Music through Rhythm to Avoid Boredom while Queuing in Cafeterias", Advances in Computer Entertainment, 11 2014.
Marie UEMURA, Keiko YAMAMOTO, Itaru KURAMOTO, Yoshihiro TSUJINO: "Notification Design Using Mother-like Expressions", HAI 2014 (Human Agent Interaction), pp.133-146, 10 2014.
Junpei KOYAMA, Keiko YAMAMOTO, Itaru KURAMOTO, Yoshihiro TSUJINO: "ChoiceLog: Life Log System Based on Choices for Supporting Decision-Making", Human Interface and the Management of Information. Information and Knowledge in Applications and Services, Vol.8522, HCII2014, pp.172-183, 6 2014.
山本景子, 安田和夫, 山本豪志朗, 倉本到, 辻野嘉宏:"学習者自身の運筆動作で教示する個性を伸ばすためのドローイング学習支援システム", 情報処理学会インタラクション2014, C0-7, 2 2014.
Jo ARIMA, Keiko YAMAMOTO, Itaru KURAMOTO, Yoshihiro TSUJINO: "Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia", Advances in Computer Entertainment, Vol.8253, pp.505-508, Springer, 11 2013.
Itaru KURAMOTO, Daisuke MATSUURA, Keiko YAMAMOTO, Yoshihiro TSUJINO: "WearReport: Avoiding Clothe Conflict against Friends Based on Shared Wearing History", 2013 IEEE 2nd Global Conference on Consumer Electronics , pp.182-184, 10 2013.
Itaru KURAMOTO, Yukari NISHIMURA, Keiko YAMAMOTO, Yoshihiro TSUJINO: "Visualizing Velocity and Acceleration on Augmented Practice Mirror Self-Learning Support System of Physical Motion", ACIT 2013, pp.1-5, 8 2013.
Keiko YAMAMOTO, Kazuo YASUDA, Itaru KURAMOTO, Yoshihiro TSUJINO: "Analysis of Stroke Motion in Drawing by Experts for Development of Drawing Learning Support System", ACIT 2013, pp.369-372, 8 2013.
Itaru KURAMOTO, Takuya ISHIBASHI, Keiko YAMAMOTO, Yoshihiro TSUJINO: "Stand Up, Heroes!: Gamification for Standing People on Crowded Public Transportation", DUXU/HCII2013, pp.538-547, 7 2013.
Chihiro KUWABARA, Keiko YAMAMOTO, Itaru KURAMOTO, Yoshihiro TSUJINO: "Ghost-Hunting: A Cursor-based Pointing Technique with Picture Guide Indication of the Shortest Path", Proceeding of IUI'13 Companion, pp.85-86, 3 2013.
芥川 洋平, 山本 景子, 倉本 到, 辻野 嘉宏: "偶然の再会を演出する消極的な人向け人間関係継続支援システム", WISS2013, pp.117-118, 12 2013.
櫻井 英介, 山本 景子, 倉本 到, 辻野 嘉宏: "漫画のマンネリ化検出のためのネー ム上の顔検出手法", NICOGRAPH2013論文集(DVD-ROM), pp.129-132, 11 2013.
松井 淳, 山本 景子, 倉本 到, 辻野 嘉宏: "あなたは見られている:分散環境下におけるアウェアネス情報の取得とプライバシー維持の両立", 情報処理学会 インタラクション 2013, pp.48-55, 2 2013.
Keiko YAMAMOTO, Soya KIRITO, Itaru KURAMOTO, Yoshihiro TSUJINO: " IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of Topics", Advances in Computer Entertainment Conference (ACE2012), pp.593-596, 11 2012.
Itaru KURAMOTO, Atsushi YASUDA, Keiko YAMAMOTO, Yoshihiro TSUJINO: "Designing Personality of Interaction Agents", 2012 International Workshop on Human-Agent Interaction (iHAI 2012), vol.DVD-ROM, TW8-3, 10 2012.
Keiko YAMAMOTO, Taku KURIYAMA, Haruki Shigemori, Itaru KURAMOTO, Mitsuru MINAKUCHI, Yoshihiro TSUJINO: "Provenance Based Retrieval: File Retrieval System Using History of Moving and Editing in User Experience", COMPSAC2011, pp.618-625, 7 2011.
Goshiro Yamamoto, Ichiro Kanaya, Keiko Yamamoto, Yuki Uranishi, Hirokazu Kato: "Visualization of Geometric Properties of Flexible Objects for Form Designing", Proc. the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR2011), pp.277-278, 2011.
Nana Hamaguchi, Keiko Yamamoto, Daisuke Iwai, Kosuke Sato: “Subjective Difficulty Estimation for Interactive Learning by Sensing Vibration Sound on Desk Panel”, Proc. International Joint Conference on Ambient Intelligence (AmI2010) LNCS, Springer, Vol.6439, pp.138-147, 2010.
山本景子, 久田理, 金谷一朗, 佐藤宏介: "HYPERREAL三次元形状デザイン支援システム, インタラクション2007論文集", pp.1-8 (CD-ROM, File 0015), 情報処理学会, 3 2007.
Masaru Hisada, Keiko Yamamoto, Ichiroh Kanaya, Kosuke Sato: "Free-form Shape Design System using Stereoscopic Projector ---HYPERREAL 2.0---", Proc. SICE-ICASE International Joint Conference 2006, SA14-1, A1263, The Society of Instrument and Control Engineers, 2006.
Masaru Hisada, Kazuhiko Takase, Keiko Yamamoto, Ichiroh Kanaya, Kosuke Sato: The HYPERREAL Design System; Proc. Intʼl Conf. Virtual Reality (IEEE VR) 2006, pp.7-8, IEEE, 2006.
Keiko Yamamoto, Masaru Hisada, Ichiro Kanaya, Kosuke Sato: "The HYPERREAL Design System", Proc. ACM Siggraph 2005, Poster 0176, ACM, 2005.
Keiko Yamamoto, Ichiro Kanaya, Masaru Hisada, Kosuke Sato: "The HYPERREAL Design System --- An MR-Based Shape Design Environment ---", Proc. 11th Intʼl. Conf. on Virtual Systems and Multimedia (VSMM), pp.201-206, Intʼl Soc. Virtual Systems and Multimedia, 2005.
Masaru Hisada, Keiko Yamamoto, Ichiro Kanaya, Kosuke Sato: "HYPERREAL Design System Visual Forming of Real Object Using Virtual-Shade Projection", Proc. Human-Computer Interaction International Conference 2005, pp. 1-8 (CD-ROM, File 1047), Lawrence Erlbaum Associates, 2005.
Survey Report
山本景子, 道端正岐, 土井一郎, 笹田能美: "海外レポート(学生海外研修助成事業報告)「日英におけるデザイン教育への取り組み」", 大阪大学学内広報誌「阪大NOW」No.103, pp.74-75, 2008.
山本豪志朗, 山本景子: "シャープ 歴史/技術ホール", 映像情報メディア学会誌, Vol.60, No.8, pp.1253-1256, 2006.
Invited Paper/Talk
Ichi Kanaya, Keiko Yamamoto: "Modeling of Aesthetic Curves and Surfaces for Industrial Design"; Emotional Engineering, Vol.8, pp.177-189, Springer Nature, 03 2020.
Keiko Yamamoto, Ichiro Kanaya: "Internet of Toys (IoTs)"; Frontier of Science, Technology and Engineering 2018 (FOSTE2018), 22nd 11 2018.
Keiko Yamamoto: "Beyond Human Computer Interaction"; Frontier of Science, Technology and Engineering 2017 (FOSTE2017), 23rd 11 2017.
Interview
yakka瓦版(昭和薬科大学附属高等学校・中学校 広報誌), Interview 活躍する卒業生, p.4, 6 2019.
国立大学京都工芸繊維大学広報誌 KIT NEWS「教育NOW Social Interaction Design ソーシャルインタラクションデザイン ー情報工学×デザイン学の相互作用を生かし社会的問題の解決につながる持続可能な仕組をデザインー」, Vol.44, pp.05-06, 7 2017.
国立大学京都工芸繊維大学広報誌 KIT NEWS「研究室探訪② ユーザの気持ちを伝えるインタフェースの開発」, Vol.33, pp.09-10, 7 2013.
Exhibition
作品名:Astral Body,出展者:plus one(長沼大樹,原田誠史,福澤貴之,福谷和芳,堀修生,山本景子,油井俊哉),会場:日本科学未来館,展示名:日本科学未来館・メディアラボ第20期 「『生命』になりたい!ブルックスのジュースを探して」,2018.06.20〜2018.10.31.
作品名:Astral Body,出展者:plus one(長沼大樹,原田誠史,福澤貴之,福谷和芳,堀修生,山本景子,油井俊哉),会場:日本科学未来館,展示名:Art Hack Day 2018 展覧会「Being There ― 現れる存在」展,2018.03.16〜18.