This course will be introducing students to the world of Computer Generated 3-Dimensional drawings. The course will be taught with minimal handouts but there will be lectures and tutorial sessions for the students in order to experiment with the software. Students are advised to practice daily, as only through practice will they be able to understand and master the software. They are also encouraged to carry out self-research in regards to the other capabilities and more complicated features of 3DS Max and Revit Architecture. Students will also be taught the potential of “cross breeding” different softwares, in order to garner the necessary desired results for their visualisation work
Module Teaching Objectives
1. Introduce the modelling and documentation applications of Revit Architecture.
2. Develop students' skills in using 3DS Max for visualization.
3. Introduce the concept and applications of architectural visualization as design and communication tool.
4. Teach various CG (Computer Graphics) softwares as aid to enhance the visualization work.
Project 1: Revit Modeling and Documentation
This project involves the production of a Revit model of the selected architectural design using Architectural components such as Wall, Roof, Stairs, Curtain Wall, Doors and Windows. At the end of the project, the model shall be used to generate documentation drawings, using Revit Architecture's Documentation Components such as Sheet's, Titleblock, Sections, Room Tags, Schedule etc.
Objectives of Project
1. Understand and apply Revit Architecture’s modelling tools to generate a building model.
2. Understand and execute the Documentation Components of Revit Architecture to create drawings documentation.
Learning Outcomes of this Project
1. To produce a Revit model of the selected architectural design.
2. To produce architectural drawings documentation of the selected architectural design.
3. To record Work in Progress (WIP) as progressive evidence of the working process.
Work in Progress (WIPs)
001 Making the grid
002 Adding the levels
003 Making walls
004 Adding doors to rooms
005 Adding plumbing fixtures to bathrooms
006 Adding furniture
007 Labelling the different rooms
008 Adding floor
009 Adding walls for upper floor
010 Adding floor to upper level and stairs opening
011 Adding upper floor rooms
012 Adding the roof
013 Adding Master balcony
014 Master Balcony 3D
015 Basement Rooms
016 Adding extrusions for window hosts
017 More extrusion hosts for windows
018 Adding Curtain walls
019 More curtain walls
020 Adding windows to curtain walls
021 Adding more windows
022 Adding pool walls
023 Finishing the pool area
024 Making the backyard
025 Adding the site
026 Site completion
Project 2: Exterior & Interior Renderings
This project involves the production of photorealistic still renderings using 3DS Max of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualization work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome.
Objectives of Project
1. To create materials for 3D objects.
2. To use lights in 3DS Max for exterior and interior rendering.
3. To set up good photographic compositions using cameras in 3DS Max for final rendering.
4. To understand and execute the appropriate rendering settings.
5. To enhance the visual outcome of the renderings using post-production tools.
Learning Outcomes of this Project
1. To produce photorealistic renderings.
2. To record Work in Progress (WIP) as progressive evidence of the working process.
Work in Progress (WIPs)
1. EXTERIOR RENDERING
001 Exporting Revit model as FBX
002 Importing model into 3DSMax
003 Adding external camera
004 Adding Z-height for camera and camera target
005 Adding the sun positioning and height
006 Adding trees to background
007 Adding the Environment controls and setting up camera parameters
008 Setting up the render and generating render preview
009 Adding human figures in post production
FINAL EXTERIOR RENDER
2. INTERIOR RENDERING
001 Exporting Revit model as FBX
002 Importing model into 3DSMax
003 Setting up the camera view
004 Adding elements to the view
005 Closeup of view window
006 Generating test render
007 Adding the materials to objects
008 Adding human figures in postproduction
FINAL INTERIOR RENDER