Tournament of Magirus
On ToM, I was a 3D artist for the environment and props. My responsibilities were:
Concept and create environments
Create stylized assets
World build 2 environments and fill with assets
Texturize all environments and assets
Other various roles such as designer, programmer, and producer
My contributions
My biggest contributions for ToM was the world building and prop creations. The atmosphere should make the players feel like they're in a fighting arena. Narratively all the first fighting zone had to feel like others had been there before. As well as that life and energy still persisted within the land.  
The levels were created with vibrant colors and destructive matter to really push the atmosphere of a fighting zone where the players can duel it out. Textures were made to fit the stylized look, which came from inspirations of Pokémon, Octopath and other RPG turn based games. 
The organic environment pieces were something new that I had to make which was a lot of fun. I really enjoyed how they turned out and made the world look more lively.