Continuum
Awarded First Place in SDGA
Continuum
Awarded First Place in SDGA
On Continuum, I was an 3D artist for the level, items, and bosses. My responsibilities were:
Block out room layouts, creating assets for rooms
Character modeling (player and major bosses)
Creating player item assets
Texturizing all assets from small props to characters and bosses
Other various roles such as design, programming, playtesting, and producer
My contributions
My biggest contribution for Continuum is the world building and asset creations. The player had to feel like they were in a sci-fi atmosphere when they first enter the world. The world is filled with traps and props that would bridge the gameplay and atmosphere.
The assets created for the world also had to fit naturally whether they were placed in NPC rooms, boss rooms, or were out in a room layout. In NPC rooms such as the doctor I was tasked to design and create props to fit in the room. So ideas came for a sci-fi doctor that has an examination bed that is more future looking, but he still uses potions with various effects.
The design for textures such as the floor, walls, and other assets went through many iterations until they reached a dark sci-fi vibe that we wanted to push throughout the game. Many, if not all assets always had a purpose in mind and were not thrown in haphazardly.
There were many creations that were made which are not in gameplay shots. Items that players can pick up and equip are shown below. As well as the first boss encounter room which gives a glimpse into the fact that era's of time are colliding.
I also created the rig and animations for the Beetle boss which is shown at the bottom. Google sites sucks with gif sizes so the video is low quality.