Eden: Salvation
Eden: Salvation
On Eden: Salvation, I developed everything!
Designing level layouts
Major boss mechanics
Narrative story across characters
Designing player abilities and talents
Other various roles such as artist, programmer, and sound
World Building
Eden: Salvation has been in development for over a year where I first built an atlas of the entire universe. A small prototype which may be missing a couple of pieces but for the most part included major planets, protagonist and antagonist, and hybrids.
In the atlas it contains information that relates to before the time of when Eden: Salvation starts. How things fall into place before it really proceeds into the next arc. In the timeline of Eden, I would say this is the ending of a 3 major part story. 4 If you include how the atlas starts off. The other parts would what happens right after the atlas and what led to Eden: Salvation.
What Eden: Salvation covers is a world that has been completely taken over by animal hybrids and these memories that have been locked away in our scientist. They start to slowly remember who they are and what they were doing before being trapped inside a hybrid body.
Sprinkled in their memories are memories that our scientist seem to have no recollection of. It is up to players to interpret what came of these memories and how this all really happened.
The story from all playable characters will help give insight into how this all came to be.
Enemies
The enemies in Eden: Salvation come from my love of playing as a Druid in most RPGs. I love the idea of taking control of animal or hybrid animals. The more shapeshifted they are, the better.
These enemies are the results of Eden being abandoned for nearly decades. Their minds have become twisted and follow the instruction of one being. As noted from their appearance some willingly allow their minds to be taken control of in hope for stronger power. Others who were not so willing were branded with a mysterious rune, not much information is out there for others to research. Lastly we have a type of enemy that is imbued with crystals that vary between planets. This allows them to unlock certain body enchantments that normal hybrids wouldn't be able to do.
Lastly bosses can be find on their respective planets, these enemies come with 4-5 unique mechanics. When entering their rooms, our scientist will have something to say about their appearances or even hints about procedures.