Music and Sound for Video Games
This is the screen-recording portion of my final project for Music and Sound for Games. Our assignment was to create original Music and Sound Effects which respond dynamically to gameplay - and to use FMOD Studio to integrate all of the music/sounds with the Unity project for the game.
This was a re-scoring of some gameplay from the NES game, "Crystalis". All Music and Sound effects were created by myself, and adhere to the same hardware limitations of the NES that the game was originally developed for