One student gave a feedback comment after the Exam 1 review game that having a game for each chapter would be awesome.
That spurred my creation of Chapter Concept Games. After seeing how I could use Claude AI to help create and package SCORM files for the exam reviews, I went to work on creating games for each chapter.
I wanted to have a consistent brand, so I created a Claude Project folder, uploaded my course branding guide, and a few more items as instructions, then went to town creating!
My goal for the course is for this to be a low-stakes, engagement activity to reinforce what students read or watch before they attempt their assignments.
Tips:
Make a separate chat for each chapter in the project folder.
Draft out your main pain points or concepts:
Don't include everything in the chapter- hit the high points where students struggle most
If you use Bloom's as a guide, note the level(s) you want the activity at
Let your Creativity Flow and have fun with it!
With microcreditionals all over the place and seeing students light up about green check marks as they complete their questions in their chapter assignments, I had the idea to create a badging system. Each game would have its own badge. Something fun and a little cheesy. With the help of Gemini, I uploaded my listing of chapter concepts, and it created a badging name and tag line for each chapter.
I sought help from Micaela to create the images of the badges since she created my course branding guide. Each file is a PNG and was incorporated into the game. Students earn badges at a "mastery" level of 85%. They can share their badges on a discussion board in Canvas.
The reflection card is a friction point created before students receive their results. It's to slow them down and have them answer questions about their experience with the game and concept. There is a PNG file that they download on the result screen. It captures their name, score, and reflection comments. I have students upload this card as a separate assignment in Canvas.
A partial implementation during the Spring 26 semester for the in-person section of financial accounting revealed a few glitches with the HTML coding and SCORM packaging. In a few games, students could not download their reflection cards because the SCORM package switched to the Thank You end screen too quickly. If you have Claude package it as a SCORM file, make sure to note that you want it to hold at the result screen and not move on to the Thank You screen.
Overall, students have enjoyed the games. The reflections are showing insight, and where they may need to spend more time reviewing their notes.
I plan to pilot this full-scale in my Summer 26 courses. I will update with results throughout the summer