X-Trafe started as the final assignment for the University Degree, at ENTI-UB, which the team wanted to further develop.
It is a first person action-platformer in which the player must traverse a futuristic synthwave metropolis that has been overrun by droids.
I worked as a Narrative Designer, Game Designer and Lead Programmer -focusing on the Player Controller and Camera-.
As such, I contributed by developing the game's world, its characters, their evolution, and the game's story.
I also designed and implemented all the mechanics that the player has at their disposal -to traverse the world and face their dangers- and worked on the many camera effects that help with the overall game feel of the game.