Shoot & Bleed is a Top-down 2D Rogue-lite with Pixel Art graphics in which the player uses their own blood to shoot down their enemies.
Progress through the seemingly endless rooms of the Sanctum Tower and try to make it as far as possible, but beware, when you inevitably perish and try again the Tower will rearrange itself, providing a different challenge every time.
I worked as a Narrative Designer, Main Artist, Combat Designer and Combat Programmer.
As such, I imagined a world for the events of the game to take place in as well as the overall lore and narrative justification of the world's elements.
I also drew and animated all the game assets used in the final product, focused on enemy design and implementation, player controller and making sure that the combat was challenging, fresh and fun.